.NET 9.0 lets us declare the enum member names like this. #117
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on: | |
push: | |
branches: | |
- main | |
jobs: | |
build-and-test: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Check out repository | |
uses: actions/checkout@v4 | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v4 | |
with: | |
global-json-file: global.json | |
- name: Restore | |
run: dotnet restore --locked-mode | |
- name: Build | |
shell: bash | |
run: | | |
pids=() | |
dotnet format --no-restore --verify-no-changes & pids+=($!) | |
dotnet build --no-restore -c Release & pids+=($!) | |
dotnet publish src/Autopelago/Autopelago.csproj --no-restore -c Release -r win-x64 -o dist/Autopelago_win-x64 & pids+=($!) | |
dotnet publish src/Autopelago/Autopelago.csproj --no-restore -c Release -r linux-x64 -o dist/Autopelago_linux-x64 & pids+=($!) | |
dotnet publish src/Autopelago/Autopelago.csproj --no-restore -c Release -r osx-x64 -o dist/Autopelago_osx-x64 & pids+=($!) | |
failure=false | |
for pid in ${pids[*]}; do | |
if ! wait $pid; then | |
failure=true | |
fi | |
done | |
if $failure; then | |
exit 1 | |
fi | |
- name: Run tests | |
run: dotnet run -c Release --no-build --project tests/**/*.csproj -- --output Detailed --report-trx --results-directory TestResults | |
- name: Upload test results | |
uses: actions/upload-artifact@v4 | |
with: | |
name: dotnet-test-results | |
path: TestResults | |
if: always() | |
- name: Prepare release directory | |
shell: bash | |
run: | | |
pushd dist; | |
mkdir release; | |
shopt -s dotglob | |
pids=() | |
(cd Autopelago_win-x64; zip -9 -r ../release/Autopelago_win-x64.zip *) & pids+=($!) | |
(cd Autopelago_linux-x64; tar -cf - * | zstd --ultra -22 -T0 -o ../release/Autopelago_linux-x64.tar.zst) & pids+=($!) | |
echo "RELEASE_NUMBER=$(date -u +%Y%m%d%H%M%S)" >> "$GITHUB_ENV"; | |
failure=false | |
for pid in ${pids[*]}; do | |
if ! wait $pid; then | |
failure=true | |
fi | |
done | |
if $failure; then | |
exit 1 | |
fi | |
popd; | |
- name: Upload release | |
uses: actions/upload-artifact@v4 | |
with: | |
name: game-clients | |
path: dist/release/** | |
if-no-files-found: 'error' | |
compression-level: '0' # these files are already compressed. | |
include-hidden-files: 'true' # if we made any, then they'd be needed. |