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constant for display on map

Christopher "Aji" Slater edited this page Dec 12, 2015 · 5 revisions

##Whenever you place something on the "board" (meaning the visual representation of the map) Please set the object's anchor to the constant ANCHOR_SET.

ie: someObject.anchor.set(ANCHOR_SET);

This will place the anchor point to the center of the sprite and line everything up properly.

##When you are referring to the grid

The constant TILE_POS keeps the isometric length of our tiles. If you need to increment whatever you're doing by the length of one tile, add TILE_POS. If you need to increment by several spaces, use the function below.

Also, if you need to land on a specific tile, use the TilePosition functions. Therefore: the grid space (10, 25) would be (xTilePosition(10), yTilePosition(25))

#These are super important to use If we ever need to change the grid size, we can change them in one place rather than combing through every line of code.

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