Releases: akasaki1211/boneDynamicsNode
Releases · akasaki1211/boneDynamicsNode
0.3.0
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Maya 2022 Update 5 win64 | Download |
Maya 2023 Update 3 win64 | Download |
Maya 2024 Update 2 win64 | Download |
Maya 2025 Update 1 win64 | Download |
Change Log
Features
Mesh Collision (*Experimental)
Any mesh can be used for collisions. Compared to other types of collisions, mesh collisions are more loaded and less stable, so their use is not recommended.
Others
boneDynamicsNode:
- Refactoring: Simplified angle limit calculations.
sample scripts:
advanced_usage.py
now supports mesh collision.
0.2.1
Download
Click on "Download raw file" at the link.
Maya 2022 Update 5 win64 | Download |
Maya 2023 Update 3 win64 | Download |
Maya 2024 Update 2 win64 | Download |
Maya 2025 win64 | Download |
Change Log
Fix
boneDynamicsNode:
- Fixed an error where sparse collider arrays were not iterated correctly. (#2)
- Refactoring.
sample scripts:
- Fixed index count error of infinitePlaneCollider in
advanced_usage.py
.
0.2.0
Download
Click on "Download raw file" at the link.
Maya 2022 Update 5 win64 | Download |
Maya 2023 Update 3 win64 | Download |
Maya 2024 Update 2 win64 | Download |
Maya 2025 win64 | Download |
Change Log
Features
- Supported Maya 2025
- Angle Limitation
The Angle Limit
attribute allows for limiting the rotation angle of bones. It has a higher priority than collision, so depending on the posture, it may be penetrated in the colliders.
Fix
- Fixed an issue where computations were not being performed when connected to the Output Rotate’s child plug.
- Fixed the Offset Matrix to ensure it is properly reset at Reset Time.
- Corrected the Rotation Offset to reflect at Reset Time.
- To achieve better results, corrected the order of calculation of collision and distance constraints.
- Refactoring.