special thanks to ownedcore community!
this project uses
- shared object injection via LD_PRELOAD
- opengls GlxSwapBuffer hook to draw imgui ingame menu ref
third party stuff
# install wine
sudo apt-get install wine
# stuff to build
sudo apt-get install g++ git cmake g++-multilib
sudo apt-get install build-essential libgl1-mesa-dev
# window handling & input related stuff
sudo apt-get install libxmu-dev
sudo apt-get install libxtst-dev
# clone repo with dependencies and build
git clone --recursive [email protected]:al-eax/ezwow.git
cd ezwow
# make all sh files executable
find . "*.sh" -execdir chmod u+x {} +
# build libezwow.so
./build.sh
# replace the path to your Wow.exe in these files
editor inject_via_ldpreload.sh
editor inject_debug_via_ldpreload.sh
# build libezwow.so
./build.sh
# build libezwow.so, start Wow.exe via wine and inject libezwow.so
./inject_via_ldpreload.sh
# attach gdb to Wow
./gdb_wow.sh
# start Wow via winedbg and inject libezwow.so
./inject_debug_via_ldpreload