Initialise & update old school gfx with glutin + winit.
type ColorFormat = gfx::format::Srgba8;
type DepthFormat = gfx::format::DepthStencil;
let window_attrs = winit::window::Window::default_attributes();
// Initialise winit window, glutin context & gfx views
let old_school_gfx_glutin_ext::Init {
// winit window
window,
// glutin bits
gl_config,
gl_surface,
gl_context,
// gfx bits
mut device,
mut factory,
mut color_view,
mut depth_view,
..
} = old_school_gfx_glutin_ext::window_builder(&event_loop, window_attrs)
.build::<ColorFormat, DepthFormat>()?;
// Update gfx views, e.g. after a window resize
old_school_gfx_glutin_ext::resize_views(new_size, &mut color_view, &mut depth_view);
cargo run --example triangle
All crates maintained with latest stable rust.