Expands the Open D6 System for the Foundry Virtual Tabletop to include Star WarsD6 - 2nd Edition Revised and Expanded character sheets. And now with 1st edition sheets! (@DarthBanjo)
Manifest URL: https://raw.githubusercontent.com/algnc/od6s-star-wars/master/module.json
- Christian Ovsenik (@algnc)
- Based on the od6s system for Foundry by @seumas
- Thanks to @DarthBanjo for the setup checklist.
*π Notes for setting up D6 Space to host a Star Wars D6 game (this is for me, since I know that I will have to reinstall the world someday):
Under Game Settings > Configure Settings
- Modify System Settings
- Change custom labels:
- Fate Points: Force Points
- Short Name Fate Points: Force Points
- Customize 'use a fate point?': Use a force point?
- Currency: Credits
- Vehicle Toughness: Body Strength
- Starship Toughness: Hull
- Manifestations Name: Force Powers
- Manifestation singular: Force Power
- Metaphysics name: The Force
- Metaphysics abbrevation: The Force
- Metaphysics extranormal: Force Sensitive
- Agility: Dexterity
- Agi: DEX
- Str: STR
- Mec: MEC
- Kno: KNO
- Per: PER
- Tec: TEC
- Change Custom Fields:
- Character Sheet Field 1: Dark Side Points
- Short Name Custom Field 1: Dark Side Points
- Custom Field 1 Type: Number
- Change Rules Options:
- Use Wound levels
- Optional Damage β¬
- Hide advantages/disadvantages β
- Brawling Attribute: STR
- Melee/Brawling Parry Skill β
- Dodge/parry/block as reaction β
- Lock Defense Skills β
- Fate Point clear at end of round β
- Fate Points always climactic β
- use Str for damage β
- Do not use Metaphysics attribute β
- use dice for scale modifiers β
- Starship Sensor abilities β
- vehicle speed difficulty β
- passenger damage dice β
- grenade/explosive damage dice β
- Difficulty levels for range β
- Melee weapons have difficulty β
- Hit locations β
- Pip per Dice: 3
- Flat skills: β¬
- Change custom labels: