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fix to Sink_24 prefab heirarchy
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-mesh collider of sink_24 was set to wrong parent, causing error when the sink sim obj attempted to access child colliders.
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winthos committed Jun 8, 2021
1 parent c454816 commit d26bb0e
Showing 1 changed file with 59 additions and 20 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -33,10 +33,9 @@ Transform:
- {fileID: 7010936195035402852}
- {fileID: 7010703901414181518}
- {fileID: 7013349544614541466}
- {fileID: 7015417250208689322}
- {fileID: 7757337460450565412}
m_Father: {fileID: 7015417250220683966}
m_RootOrder: 0
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
--- !u!114 &6975063933490828436
MonoBehaviour:
Expand All @@ -50,7 +49,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b439f6e4ef5714ee2a3643acf37b7a9d, type: 3}
m_Name:
m_EditorClassIdentifier:
uniqueID: Sink|-00.30|+00.80|+03.26|SinkBasin
objectID:
Type: 137
PrimaryProperty: 1
SecondaryProperties: 07000000
Expand All @@ -67,8 +66,8 @@ MonoBehaviour:
- {fileID: 7013262009334466442}
ReceptacleTriggerBoxes:
- {fileID: 7015917488381343936}
isVisible: 0
isInteractable: 0
debugIsVisible: 0
debugIsInteractable: 0
isInAgentHand: 0
MyColliders: []
HFdynamicfriction: 0
Expand All @@ -77,11 +76,29 @@ MonoBehaviour:
HFrbdrag: 0
HFrbangulardrag: 0
salientMaterials:
MySpawnPoints: []
CurrentTemperature: 0
HowManySecondsUntilRoomTemp: 10
inMotion: 0
numSimObjHit: 0
numFloorHit: 0
numStructureHit: 0
lastVelocity: 0
IsReceptacle: 0
IsPickupable: 0
IsMoveable: 0
isStatic: 0
IsToggleable: 0
IsOpenable: 0
IsBreakable: 0
IsFillable: 0
IsDirtyable: 0
IsCookable: 0
IsSliceable: 0
canChangeTempToHot: 0
canChangeTempToCold: 0
ContainedObjectReferences: []
CurrentlyContains: []
--- !u!54 &7033093963289880462
Rigidbody:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -225,7 +242,7 @@ Transform:
- {fileID: 7015417249144012906}
- {fileID: 7015417249596520578}
m_Father: {fileID: 7015417250220683966}
m_RootOrder: 1
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &7015417249144012907
GameObject:
Expand Down Expand Up @@ -405,12 +422,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7015417250208689327}
m_LocalRotation: {x: -8.659561e-17, y: -0.7071068, z: 8.659561e-17, w: 0.7071068}
m_LocalPosition: {x: 0.005845726, y: -0.0215, z: -0.003148795}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7013567961913275812}
m_RootOrder: 4
m_Father: {fileID: 7015417250220683966}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
--- !u!33 &7015417250208689304
MeshFilter:
Expand All @@ -436,6 +453,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
Expand All @@ -449,6 +467,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
Expand All @@ -471,9 +490,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
serializedVersion: 4
m_Convex: 0
m_CookingOptions: 14
m_CookingOptions: 30
m_Mesh: {fileID: 4300180, guid: a31914cd7d4a11f429bd3c0cfa659133, type: 3}
--- !u!1 &7015417250220683967
GameObject:
Expand All @@ -487,7 +506,7 @@ GameObject:
- component: {fileID: 7015417250220683936}
- component: {fileID: 7015417250220683937}
m_Layer: 8
m_Name: Sink
m_Name: Sink_24
m_TagString: SimObjPhysics
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
Expand All @@ -504,6 +523,7 @@ Transform:
m_LocalPosition: {x: -0.3025, y: 0.7992, z: 3.2637513}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 7015417250208689322}
- {fileID: 7013567961913275812}
- {fileID: 7015417249074918352}
m_Father: {fileID: 0}
Expand All @@ -521,7 +541,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b439f6e4ef5714ee2a3643acf37b7a9d, type: 3}
m_Name:
m_EditorClassIdentifier:
uniqueID: Sink|-00.30|+00.80|+03.26
objectID:
Type: 7
PrimaryProperty: 1
SecondaryProperties:
Expand All @@ -537,8 +557,8 @@ MonoBehaviour:
- {fileID: 7015417249144012906}
- {fileID: 7015417249596520578}
ReceptacleTriggerBoxes: []
isVisible: 0
isInteractable: 0
debugIsVisible: 0
debugIsInteractable: 0
isInAgentHand: 0
MyColliders: []
HFdynamicfriction: 0
Expand All @@ -547,11 +567,29 @@ MonoBehaviour:
HFrbdrag: 0
HFrbangulardrag: 0
salientMaterials:
MySpawnPoints: []
CurrentTemperature: 0
HowManySecondsUntilRoomTemp: 10
inMotion: 0
numSimObjHit: 0
numFloorHit: 0
numStructureHit: 0
lastVelocity: 0
IsReceptacle: 0
IsPickupable: 0
IsMoveable: 0
isStatic: 0
IsToggleable: 0
IsOpenable: 0
IsBreakable: 0
IsFillable: 0
IsDirtyable: 0
IsCookable: 0
IsSliceable: 0
canChangeTempToHot: 0
canChangeTempToCold: 0
ContainedObjectReferences: []
CurrentlyContains: []
--- !u!54 &7015417250220683937
Rigidbody:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -747,7 +785,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
CurrentlyContains: []
myParent: {fileID: 7015417250220683967}
occupied: 0
--- !u!1 &7015965729277189154
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -1103,7 +1140,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7013567961913275812}
m_RootOrder: 5
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7757337460447173890
MeshFilter:
Expand All @@ -1127,6 +1164,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
Expand All @@ -1138,6 +1176,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
Expand All @@ -1160,7 +1199,7 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
serializedVersion: 4
m_Convex: 0
m_CookingOptions: 14
m_CookingOptions: 30
m_Mesh: {fileID: 4300288, guid: a31914cd7d4a11f429bd3c0cfa659133, type: 3}

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