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Ab agent simplified extend joints w fpin #1222

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merged 127 commits into from
Jun 7, 2024

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AlvaroHG
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@AlvaroHG AlvaroHG commented Jun 7, 2024

  • Rafactors to code
  • Formatting
  • ab agent development, needs validation
  • fpin agent development, needs validation

elimvb and others added 30 commits September 19, 2023 14:08
merge Physics det new cam adjust to fpin-collider
…stroyAgentBoxCollider. No initialization or reset anymore
also refactoring some redundant calls and adding a new action failed exception that correctly short circuits the actionFinished logic.
.. also fixing silent bug where generated colliders via spawnAgentBoxCollider were not tagged on the correct collision layer
-currently copies the mesh from some source spawned prefab onto the agent.

next:
-generate collider based on bounds of mesh
-needs to adjust the center (pivot) of the fps agent controller relative to the generated bounds
-adjust FPSController capsule relative to generated bounds
-.....
@AlvaroHG AlvaroHG merged commit c87dcc0 into main Jun 7, 2024
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5 participants