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Ab agent simplified extend joints w fpin #1222
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Collaborator
AlvaroHG
commented
Jun 7, 2024
- Rafactors to code
- Formatting
- ab agent development, needs validation
- fpin agent development, needs validation
Dislodgement check
…triggered and one for nontriggered collider
merge Physics det new cam adjust to fpin-collider
…stroyAgentBoxCollider. No initialization or reset anymore
…tead of scale ratio
…e spawn the collider
also refactoring some redundant calls and adding a new action failed exception that correctly short circuits the actionFinished logic.
.. also fixing silent bug where generated colliders via spawnAgentBoxCollider were not tagged on the correct collision layer
add SpawnBoxCollider func
-currently copies the mesh from some source spawned prefab onto the agent. next: -generate collider based on bounds of mesh -needs to adjust the center (pivot) of the fps agent controller relative to the generated bounds -adjust FPSController capsule relative to generated bounds -.....
fixing compilation error
GetShortestPath Improvements
…implifiedExtendJoints-w-fpin
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