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Removing Collider-Based
visibility scheme option
#1231
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this commit removes all references and use of the collider based visibility scheme used to query sim objects from cameras. Moving forward this scheme will not be supported, and all visibility checks will now be completely distance-based from the camera (ie: objects will only be potentially visible if they are within maxVisibleDistance from the camera based purely by raycast distance) Additionally, updating the function to query objects from a camera to be called `GetVisibleObjectsFromCamera` since the old name `GetVisibleObjects` was too easily confused with other object-visibility helper functions. The old`GetVisibleObjects` action will remain but will have a deprecation warning message thrown for those who may still use it. Finally, added unit tests for`GetVisibleObjectsFromCamera`
Ok one request, can you throw an exception on LGTM after that |
elimvb
reviewed
Aug 19, 2024
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Pretty solid. Just a few minor changes.
Lucaweihs
requested changes
Aug 20, 2024
... to ensure an error is thrown because the local visibilityScheme value is set to the only valid enum at initialization now also adding a main camera unit test in GetVisibleObjectsFromCamera as previously only the created ThirdPartyCamera was being tested for expected returns
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Removes all references and use of the collider based visibility scheme used to query sim objects from cameras. Moving forward this scheme will not be supported, and all visibility checks will now be completely distance-based from the camera (ie: objects will only be potentially visible if they are within maxVisibleDistance from the camera based purely by raycast distance)
Additionally, updating the function to query objects from a camera to be called
GetVisibleObjectsFromCamera
since the old nameGetVisibleObjects
was too easily confused with other object-visibility helper functions. The oldGetVisibleObjects
action will remain but will have a deprecation warning message thrown for those who may still use it.Finally, added unit tests for
GetVisibleObjectsFromCamera