4.0.0
What's Changed
- changing InitializeBody to be public from protected to allow AgentMan… by @ekolve in #911
- Bug fixes to
RemoveFromScene
by @mattdeitke in #915 - Prefab alignment fix by @elimvb in #919
- Asset id update by @winthos in #923
- Fix to objectIds with specific surfaces not showing up in instance_masks when using Instance Segmentation by @winthos in #939
Breaking Changes
This release contains a change that modifies every SimObject in all scenes. The change involved modifying the position and rotation of every object which results in different objectIds. If you rely on the existing positions of objects or cache objectIds, please validate your code works with this new release before launching any training.
Full Changelog: 3.5.1...4.0.0