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Releases: allenai/ai2thor

2.5.0

08 Dec 20:37
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🚤 Big performance speedups! There's a new default FIFO server that communicates between Python and Unity. Do note that the Unity window may now lag by 1 step (#538).


Marginal enhancements to ToggleMapView were also introduced, which hides ceiling objects.

2.4.22

06 Oct 19:28
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  • disabling unity audio
  • fixing action dispatching for debuginput field actions - switching to… …
  • renaming param for processcontrolcommand to actiondict to avoid faili… …
  • updating simobjfilter to handle distance from agent correctly
  • passing isReceptable to includeInvisible point check
  • refactoring to include a visibilityScheme to allow users to switch be… …
  • adding error checking when parsing visibility scheme
  • removing unused exception parameter during enum parsing
  • doing second raycast for Distance visibility check and using frustrum… …
  • adding a seenPoints hashset to keep track of which points have been v… …
  • fixing short-circuit logic for Open/Close object and multi-agent

2.4.21

21 Sep 23:31
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  • Removes debug visualizations from GetShortestPathToPoint

2.4.20

18 Sep 00:41
c5f3e6f
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• Fifo with depth/object images.
• Enable place object for handheld objects.

2.4.19

17 Sep 00:10
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Add support for placing objects with a specified rotation.

2.4.18

16 Sep 01:13
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  • switching to lockf for locking from flock() for NFS support
  • adding RemoveObjsFromScene action

2.4.17

11 Sep 17:23
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Fix issue with Stochastic controller, Initialize action and the ActionDispatcher which caused an exception to be thrown during startup.

2.4.16

10 Sep 20:25
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Fix issue with controller.stop() that could cause the controller to hang on Linux.

2.4.15

08 Sep 21:34
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Navmeshes for iTHOR scenes

2.4.14

01 Sep 00:13
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Further fixes toward PlaceObjectAtPoint action. Adding an additional y offset to the distance from the surface targeted in order to prevent clipping with the surface.