Releases: alvr-org/ALVR
Experimental v11 PRE
Changes:
- Fixed bug with unicode audio devices (Error 0x80004005)
- Set High-Profile for AMF encoder
- Added 66% scaling for older AMD GPUs
- Updated client to latest Oculus SDK
- improve loading scene quality
This is an UNTESTED pre release!!!
Experimental v10
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Added proper hand skeleton and animation
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ALVR is now using the Oculus Quest icons for SteamVR
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stability improvements: If ALVR encounters an error, SteamVR sould not be affected anymore.
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added logging into SteamVR: ALVR log entries can now be found in the SteamVR log
Requires latest vc runtime link
If you have previously used ALVR, it is recommended to delete the old config found in %LOCALAPPDATA%\ALVR
Thanks to all the contributors that make this work possible!
Experimental v9
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added sharpening filter
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added proof of concept hand-tracking
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added support to emulate vive headset.
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added support for manual controller rotation and offsets
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added fix for warped games like DCS World and Tomb Raider
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added game profiles to automatically set configuration for:
-- Boneworks
-- DCS World -
added function to start ALVR minimized in tray
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added option to auto start SteamVR if a HMD connects
Tested with SteamVR 1.10.20
Requires latest vc runtime link
If you have previously used ALVR, it is recommended to delete the old config found in %LOCALAPPDATA%\ALVR
Thanks to all the contributors that make this work possible!
Experimental v8
- stability improvements
- fixed Vivecraft controls (maybe fixes other games)
- added manual color correction
Requires latest vc runtime link
Experimental v7
- added new fixe fovead rendering (ffr) mode sliced for a sharper image
- added Aggressive keyframe resend
- general bugfixes
Experimental v6
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Hopefully fixed a crash that happened for some on ev5
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added ability to disable controllers
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added 3DOF mode
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updated to Visual Studio 2019 and Cuda 10.1
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allows to specify explicit IP address for ALVR server.
Server IP can be set from computer - by command line:
adb shell am startservice -n "com.polygraphene.alvr/.ChangeSettings" --es "targetServers" "10.10.10.10"
Multiple IP addresses can be separated by comma (and some other characters).
Setting can be effectively removed by using any string shorter than 7 characters (e.g. "none") instead of IP address.
This should provide native support for ALVR server and VR headset on different subnets/networks (e.g. ALVR over VPN and cloud gaming).
Experimental v5
- added fixed fovead rendering (ffr) made by @zarik5
- fixed ui where sound options got stuck after first start
Experimental v4
- Added microphone streaming
You need https://www.vb-audio.com/Cable/ to create the virtual microphone - fixed 60Hz Mode (not recommended!)
Experimental v3
This releases are Oculus Quest only!
- separated render resolution from video resolution (they don't multiply each other anymore)
- more controller tracking tinkering
- set a fixed quest default resolution of 1440x1600 per eye
Experimental v2
Fixed bad image quality on Master branch
Included all prior fixes into master
You need to upgrade Client and Server!^
Has some major issues DO NOT USE!