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Releases: alvr-org/ALVR

Experimental v11 PRE

01 Jun 13:27
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Experimental v11 PRE Pre-release
Pre-release

Changes:

  • Fixed bug with unicode audio devices (Error 0x80004005)
  • Set High-Profile for AMF encoder
  • Added 66% scaling for older AMD GPUs
  • Updated client to latest Oculus SDK
  • improve loading scene quality

This is an UNTESTED pre release!!!

Experimental v10

10 Apr 13:15
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  • Added proper hand skeleton and animation

  • ALVR is now using the Oculus Quest icons for SteamVR

  • stability improvements: If ALVR encounters an error, SteamVR sould not be affected anymore.

  • added logging into SteamVR: ALVR log entries can now be found in the SteamVR log

Requires latest vc runtime link

If you have previously used ALVR, it is recommended to delete the old config found in %LOCALAPPDATA%\ALVR

Thanks to all the contributors that make this work possible!

Experimental v9

29 Feb 09:06
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  • added sharpening filter

  • added proof of concept hand-tracking

  • added support to emulate vive headset.

  • added support for manual controller rotation and offsets

  • added fix for warped games like DCS World and Tomb Raider

  • added game profiles to automatically set configuration for:
    -- Boneworks
    -- DCS World

  • added function to start ALVR minimized in tray

  • added option to auto start SteamVR if a HMD connects

Tested with SteamVR 1.10.20
Requires latest vc runtime link

If you have previously used ALVR, it is recommended to delete the old config found in %LOCALAPPDATA%\ALVR

Thanks to all the contributors that make this work possible!

Experimental v8

24 Nov 11:36
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  • stability improvements
  • fixed Vivecraft controls (maybe fixes other games)
  • added manual color correction

Requires latest vc runtime link

Experimental v7

08 Oct 11:00
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  • added new fixe fovead rendering (ffr) mode sliced for a sharper image
  • added Aggressive keyframe resend
  • general bugfixes

Experimental v6

13 Sep 11:24
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  • Hopefully fixed a crash that happened for some on ev5

  • added ability to disable controllers

  • added 3DOF mode

  • updated to Visual Studio 2019 and Cuda 10.1

  • allows to specify explicit IP address for ALVR server.

Server IP can be set from computer - by command line:
adb shell am startservice -n "com.polygraphene.alvr/.ChangeSettings" --es "targetServers" "10.10.10.10"
Multiple IP addresses can be separated by comma (and some other characters).
Setting can be effectively removed by using any string shorter than 7 characters (e.g. "none") instead of IP address.

This should provide native support for ALVR server and VR headset on different subnets/networks (e.g. ALVR over VPN and cloud gaming).

Experimental v5

01 Sep 16:44
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  • added fixed fovead rendering (ffr) made by @zarik5
  • fixed ui where sound options got stuck after first start

Experimental v4

27 Aug 13:49
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Experimental v3

11 Aug 12:31
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Experimental v3 Pre-release
Pre-release

This releases are Oculus Quest only!

  • separated render resolution from video resolution (they don't multiply each other anymore)
  • more controller tracking tinkering
  • set a fixed quest default resolution of 1440x1600 per eye

Experimental v2

30 Jul 13:58
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Fixed bad image quality on Master branch
Included all prior fixes into master

You need to upgrade Client and Server!^

Has some major issues DO NOT USE!