A MQTT client with blueprint support for Unreal Engine 4, based on Mosquitto.
Add as a plugin, enable and restart editor.
To use the MQTT client, the simplest method is to create a blueprint child class from it.
- Find the C++ Unreal Mosquitto class in the content browser.
- Right click and select
Create Blueprint class based on UnrealMosquitto
.
This new child class has access to the events in its event graph. You can also configure the client in the MQTT section in the details panel of the root element. The router can dispatch executions flows based on MQTT topics.