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FighterplaneGame-Realism

Another fighterplane game I made, this time for my APCS class final. Contains more realistic planes and features than the Intro-Final fighterplane game

Description The game can be both a single-player and multi-player game. The program is desgined to offer a fun time-waster to users. The single-player version of the game involves the user-plane to travel forward in an endless 2d world and accumulate the most points possible. The player can get points by shooting down enemy planes spawn ahead of them. The game gets progressively harder the more deeper in the world the user-plane travels, when the user-plane dies. The multiplayer version of the game involves 2 players to be pitted against each other in a duel, both players will have an equal number of AI planes. *Note: right now only the single-player game is implemented

Instructions

  1. Up Arrow - moves the user plane up Down Array - moves the user plane down Space Bar - shoots bullets *The goal of the game is to survive as long as you can

Classes: main GamePanel GameWorld LandScape SpriteImageLoader KeyInteraction DrawableActorGroup Group BulletGroup PlaneGroup AIPlane UserPlane FighterPlane Plane Bullet Actor DrawableActor Key Interaction Life Rules SurvivalRules

Bugs/Things to do in further versions AI Planes sometimes get stuck in an infinite loop(literally move in circles) and sometimes don't switch targets between enemy planes properly.
Make a point system(users can see points won in a game)

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Another Fighterplane game I made for my APCS class

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