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keira: cube demo, RAM icon fix (#70)
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#include "cube.h" | ||
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CubeApp::CubeApp() : App("Cube") { | ||
} | ||
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typedef struct vec2 { | ||
float x, y; | ||
} vec2; | ||
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typedef struct vec3 { | ||
float x, y, z; | ||
} vec3; | ||
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vec2 add(vec2 a, vec2 b) { | ||
return {a.x + b.x, a.y + b.y}; | ||
} | ||
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vec2 neg(vec2 a) { | ||
return {-a.x, -a.y}; | ||
} | ||
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vec3 add(vec3 a, vec3 b) { | ||
return {a.x + b.x, a.y + b.y, a.z + b.z}; | ||
} | ||
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vec3 mul(vec3 a, float f) { | ||
return {a.x * f, a.y * f, a.z * f}; | ||
} | ||
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float sqr(float a) { | ||
return a * a; | ||
} | ||
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vec3 rotate(vec3 v, vec3 axis, float angle) { | ||
float s = sin(angle); | ||
float c = cos(angle); | ||
return { | ||
v.x * (c + sqr(axis.x) * (1 - c)) + v.y * (axis.x * axis.y * (1 - c) - axis.z * s) + | ||
v.z * (axis.x * axis.z * (1 - c) + axis.y * s), | ||
v.x * (axis.y * axis.x * (1 - c) + axis.z * s) + v.y * (c + sqr(axis.y) * (1 - c)) + | ||
v.z * (axis.y * axis.z * (1 - c) - axis.x * s), | ||
v.x * (axis.z * axis.x * (1 - c) - axis.y * s) + v.y * (axis.z * axis.y * (1 - c) + axis.x * s) + | ||
v.z * (c + sqr(axis.z) * (1 - c)), | ||
}; | ||
} | ||
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typedef struct line { | ||
vec3 a, b; | ||
} line; | ||
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vec2 project(vec3 v, lilka::Canvas* canvas) { | ||
return { | ||
v.x / (v.z * 0.25f) * canvas->height() / 4.0f + canvas->width() / 2.0f, | ||
v.y / (v.z * 0.25f) * canvas->height() / 4.0f + canvas->height() / 2.0f, | ||
}; | ||
} | ||
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void drawLines( | ||
lilka::Canvas* canvas, const line* lines, int count, int thickness, float angle, float angle2, int32_t color | ||
) { | ||
for (int i = 0; i < count; i++) { | ||
vec3 axis = rotate({0, 1, 0}, {0, 0, 1}, angle); | ||
vec3 a = rotate(lines[i].a, axis, angle2); | ||
vec3 b = rotate(lines[i].b, axis, angle2); | ||
a.z += 4; | ||
b.z += 4; | ||
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vec2 aa = project(a, canvas); | ||
vec2 bb = project(b, canvas); | ||
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if (color < 0) { | ||
color = canvas->color565(random(128, 255), random(128, 255), random(128, 255)); | ||
} | ||
for (int y = 0; y < thickness; y++) { | ||
for (int x = 0; x < thickness; x++) { | ||
canvas->drawLine(aa.x + x, aa.y + y, bb.x + x, bb.y + y, color); | ||
} | ||
} | ||
} | ||
} | ||
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void CubeApp::run() { | ||
line cube[] = { | ||
{{-1, -1, -1}, {-1, 1, -1}}, | ||
{{-1, 1, -1}, {1, 1, -1}}, | ||
{{1, 1, -1}, {1, -1, -1}}, | ||
{{1, -1, -1}, {-1, -1, -1}}, | ||
{{-1, -1, 1}, {-1, 1, 1}}, | ||
{{-1, 1, 1}, {1, 1, 1}}, | ||
{{1, 1, 1}, {1, -1, 1}}, | ||
{{1, -1, 1}, {-1, -1, 1}}, | ||
{{-1, -1, -1}, {-1, -1, 1}}, | ||
{{-1, 1, -1}, {-1, 1, 1}}, | ||
{{1, 1, -1}, {1, 1, 1}}, | ||
{{1, -1, -1}, {1, -1, 1}}, | ||
}; | ||
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constexpr uint8_t size = sizeof(cube) / sizeof(cube[0]); | ||
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line cube2[size]; | ||
for (int i = 0; i < size; i++) { | ||
cube2[i].a = mul(cube[i].a, 0.5); | ||
cube2[i].b = mul(cube[i].b, 0.5); | ||
} | ||
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while (1) { | ||
lilka::State state = lilka::controller.getState(); | ||
if (state.a.justPressed) { | ||
return; | ||
} | ||
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float time = millis() / 1000.0f; | ||
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canvas->fillScreen(0); | ||
drawLines(canvas, cube2, size, 1, (-time - 1) * 3.1415, (-time - 1) * 3.1415 * 1.3, 0xFFFF); | ||
drawLines(canvas, cube, size, 3, time * 3.1415, time * 3.1415 * 1.3, -1); | ||
queueDraw(); | ||
} | ||
} |
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#pragma once | ||
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#include "app.h" | ||
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class CubeApp : public App { | ||
public: | ||
CubeApp(); | ||
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private: | ||
void run() override; | ||
}; |
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