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Split Pixie prefab into child GameObjects (#68) #219

Split Pixie prefab into child GameObjects (#68)

Split Pixie prefab into child GameObjects (#68) #219

Triggered via push September 18, 2024 09:54
Status Success
Total duration 9m 39s
Artifacts 4

dev.yml

on: push
Build for macOS  /  ...  /  Build StandaloneOSX
7m 52s
Build for macOS / Build for macOS / Build StandaloneOSX
Build for Windows  /  ...  /  Build StandaloneWindows64
7m 13s
Build for Windows / Build for Windows / Build StandaloneWindows64
Build for macOS  /  Package macOS build
1m 29s
Build for macOS / Package macOS build
Build for Windows  /  Package Windows build
53s
Build for Windows / Package Windows build
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12 errors and 17 warnings
Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for Windows / Build for Windows / Build StandaloneWindows64
NullReferenceException: Object reference not set to an instance of an object
Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
Build for macOS / Build for macOS / Build StandaloneOSX
NullReferenceException: Object reference not set to an instance of an object
Build for Windows / Build for Windows / Build StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Windows / Build for Windows / Build StandaloneWindows64
Pile of Cans_1's rect lies (partially) outside of texture. Will not generate Sprite for this slice.
Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
Build for Windows / Build for Windows / Build StandaloneWindows64
Script attached to 'Main Camera' in scene 'Assets/Unity/Scenes/Intro Cutscene.unity' is missing or no valid script is attached.
Build for macOS / Build for macOS / Build StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for macOS / Build for macOS / Build StandaloneOSX
Pile of Cans_1's rect lies (partially) outside of texture. Will not generate Sprite for this slice.
Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
Build for macOS / Build for macOS / Build StandaloneOSX
Script attached to 'Main Camera' in scene 'Assets/Unity/Scenes/Intro Cutscene.unity' is missing or no valid script is attached.
Build for Windows / Package Windows build
The following actions use a deprecated Node.js version and will be forced to run on node20: Minionguyjpro/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/

Artifacts

Produced during runtime
Name Size
Build-StandaloneOSX
65.6 MB
Build-StandaloneWindows64
55.8 MB
Windows Installer
42.6 MB
macOS DMG
71.5 MB