Split Pixie prefab into child GameObjects (#68) #219
dev.yml
on: push
Build for macOS
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Build StandaloneOSX
7m 52s
Build for Windows
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Build StandaloneWindows64
7m 13s
Build for macOS
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Package macOS build
1m 29s
Build for Windows
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Package Windows build
53s
Annotations
12 errors and 17 warnings
Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
|
Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
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Build for Windows / Build for Windows / Build StandaloneWindows64
NullReferenceException: Object reference not set to an instance of an object
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Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
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Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
|
Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
|
Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
|
Build for macOS / Build for macOS / Build StandaloneOSX
Failed to find a suitable OpenCL device for the GPU Lightmapper. Please change your lightmapper or install the latest graphics driver.
|
Build for macOS / Build for macOS / Build StandaloneOSX
NullReferenceException: Object reference not set to an instance of an object
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Build for Windows / Build for Windows / Build StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Pile of Cans_1's rect lies (partially) outside of texture. Will not generate Sprite for this slice.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Falling back to CPU lightmapper.
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Build for Windows / Build for Windows / Build StandaloneWindows64
Script attached to 'Main Camera' in scene 'Assets/Unity/Scenes/Intro Cutscene.unity' is missing or no valid script is attached.
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Build for macOS / Build for macOS / Build StandaloneOSX
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for macOS / Build for macOS / Build StandaloneOSX
Pile of Cans_1's rect lies (partially) outside of texture. Will not generate Sprite for this slice.
|
Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
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Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
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Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
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Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
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Build for macOS / Build for macOS / Build StandaloneOSX
Falling back to CPU lightmapper.
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Build for macOS / Build for macOS / Build StandaloneOSX
Script attached to 'Main Camera' in scene 'Assets/Unity/Scenes/Intro Cutscene.unity' is missing or no valid script is attached.
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Build for Windows / Package Windows build
The following actions use a deprecated Node.js version and will be forced to run on node20: Minionguyjpro/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Artifacts
Produced during runtime
Name | Size | |
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Build-StandaloneOSX
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65.6 MB |
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Build-StandaloneWindows64
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55.8 MB |
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Windows Installer
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42.6 MB |
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macOS DMG
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71.5 MB |
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