A tiny but powerful editor for monsters.
Used to create 8-bit style graphic elements for games developed with Phaser.
Inspired by the classic role-playing video game for the TI-99/4A home computer!
https://en.wikipedia.org/wiki/Tunnels_of_Doom
Make a model with a migration
Monster
modelmonsters
table
Make a command
- Extract monster data from game save file
- Output monster data to console
- Save monster data to
monster.json
- Export bitmaps in
piskel
format
https://github.com/rostok/piskel-converter
The command starts from an ancient game save file decoder I wrote years ago.
Make a seeder
- Seed
monsters
table frommonster.json
Make a view
- View a
Monster
Store bitmaps in piskel
format
Embed bitmap editor