Skip to content

v0.2.1

Pre-release
Pre-release
Compare
Choose a tag to compare
@andwn andwn released this 16 Oct 21:48
· 653 commits to master since this release

Thanks for helping with the
debugging.
This is as far as the game goes
for now.
I'm thinking I'll make this next
stage the last one.
Wonder how far I can get in
just two months...

Image

What's new?

  • A whole lot of bug fixes and polish all around in the early game
  • The map system works
  • Major overhaul of sprites and AI, most z order and lag issues resolved
  • Omega tries to kill you!
  • Monster X shows up and also tries to kill you! It doesn't fire any projectiles
  • Curly's AI is slightly less stupid, actually follows you through the whole map
  • The Core is visible! It can't damage you though...
  • Waterway is very playable, as is the Ironhead fight
  • The return to Egg Corridor is playable too, to a lesser extent. Most of the sprites are there
  • Dragon Sisters float around, flap their mouths, but don't breathe any fire yet
  • Once you get to Kazuma everything is invisible except him. Continuing from that point is masochism

Since adding this mid/late game stuff this weekend, I have not retested the early game. Sorry if I accidentally broke something.

Also, I'm going to get rid of the sonic water in the Core room. The reason I added it was due to the Core sprite being so large, I thought I would have to use a background layer instead of an actual sprite. This isn't the case anymore, and the background layer is free for the water.