v0.2.1
Pre-release
Pre-release
Thanks for helping with the
debugging.
This is as far as the game goes
for now.
I'm thinking I'll make this next
stage the last one.
Wonder how far I can get in
just two months...
What's new?
- A whole lot of bug fixes and polish all around in the early game
- The map system works
- Major overhaul of sprites and AI, most z order and lag issues resolved
- Omega tries to kill you!
- Monster X shows up and also tries to kill you! It doesn't fire any projectiles
- Curly's AI is slightly less stupid, actually follows you through the whole map
- The Core is visible! It can't damage you though...
- Waterway is very playable, as is the Ironhead fight
- The return to Egg Corridor is playable too, to a lesser extent. Most of the sprites are there
- Dragon Sisters float around, flap their mouths, but don't breathe any fire yet
- Once you get to Kazuma everything is invisible except him. Continuing from that point is masochism
Since adding this mid/late game stuff this weekend, I have not retested the early game. Sorry if I accidentally broke something.
Also, I'm going to get rid of the sonic water in the Core room. The reason I added it was due to the Core sprite being so large, I thought I would have to use a background layer instead of an actual sprite. This isn't the case anymore, and the background layer is free for the water.