- Montreal, QC, Canada
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21:53
- 5h behind - andbc.co
- @andyduboc
- andyduboc
- in/andyduboc
Highlights
- Pro
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unity-texture-packer Public
🔨 Utility to combine color channels from different textures into a single output.
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unity-frosted-glass Public
❄️ Test of a frosted glass material in Unity.
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HologramShader Public
✏️ Test of an hologram material made in Unity.
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parcel-plugin-glsl-include Public
Forked from epitaque/parcel-plugin-glsl-includeA parcel plugin for GLSL files
JavaScript UpdatedJun 1, 2022 -
unity-texture-curve Public
✏️ Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
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WebcamEffect Public
An example that show how to capture a WebCamTexture and interface it with ShaderGraph.
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unity-reaction-diffusion Public
(WIP) ✏️ Test of a Reaction-Diffusion simulated with a compute shader in Unity.
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unity-native-logger Public
Example demonstrating how to print messages from a native plugin.
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unity-shadergraph-sandbox Public
✏️ Collection of ShaderGraph examples for Unity.
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shadergraph-custom-nodes Public archive
🔨 Collection of custom nodes for ShaderGraph.
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unity-shadergraph-sketches Public archive
🎨 Sketches made with ShaderGraph in Unity.
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EdgeDetect-PostProcessingUnity Public
Forked from jean-moreno/EdgeDetect-PostProcessingUnityUnity legacy Edge Detect image effect ported to Post Processing Stack v2
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Screen-Space-Global-Illumination Public
Forked from meshonline/Screen-Space-Global-IlluminationExperiment of global illumination in screen space
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ProcessingSketches Public
A Collection of my Processing Sketches