Didactic 3D engine based on Aka framework, which mostly focus on having solid foundation. Rendering is really basic for now.
- Asset manager
- Shader hot reload
- Vulkan based gfx backend
- Static & skeletal mesh rendering
- Scene importing via assimp
- Some multithreading (via worker for asset loading & co)
- Asset indexer
- Asset hot reloading
- Shader indexation
- Rendering improvements
- SSAO
- Shadow mapping (CSM)
- Directional lights / point lights / spot lights
- Ray tracing shadows / lightings
- Transparent rendering
- FXAA
- Skybox
- Blender renderer via python API ?
- A Game ???