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graphics: Disable explosion meshes
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For some reason these are extremely slow
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laanwj committed Dec 4, 2016
1 parent 38e3370 commit 336dbbb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/video/gamegraphics.c
Original file line number Diff line number Diff line change
Expand Up @@ -625,7 +625,7 @@ void drawCycle(int player, int lod, int drawTurn) {
if (gSettingsCache.light_cycles) {
glEnable(GL_LIGHTING); // enable OpenGL lighting for lightcycles
}
gltron_Mesh_DrawExplosion(cycle, p->data.exp_radius);
// gltron_Mesh_DrawExplosion(cycle, p->data.exp_radius);
glDisable(GL_LIGHTING); // disable ligthing after lightcycles
glDisable(GL_BLEND);

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