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apps/d3d11: Port map_no_overwrite to D3D11.
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jrfonseca committed Aug 22, 2014
1 parent 25e463d commit f052689
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1 change: 1 addition & 0 deletions apps/d3d11/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ set (api d3d11)

set (targets
tri
map_no_overwrite
)

foreach (target ${targets})
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113 changes: 113 additions & 0 deletions apps/d3d11/map_no_overwrite.cpp
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@@ -0,0 +1,113 @@
/**************************************************************************
*
* Copyright 2014 VMware, Inc.
* Copyright 2012 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/


/*
* Test case for usage of D3D11_MAP_WRITE_DISCARD with D3D11_MAP_WRITE_NO_OVERWRITE
* http://msdn.microsoft.com/en-us/library/windows/desktop/bb205318.aspx#NO_OVERWRITE_DETAILS
*
*/
#include <stdio.h>
#include <stddef.h>

#include <initguid.h>
#include <windows.h>

#include "compat.h"

#include <d3d11.h>

#include "com_ptr.hpp"


int
main(int argc, char *argv[])
{
HRESULT hr;

UINT Flags = 0;
if (LoadLibraryA("d3d11sdklayers")) {
Flags |= D3D11_CREATE_DEVICE_DEBUG;
}

static const D3D_FEATURE_LEVEL FeatureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0
};

com_ptr<ID3D11Device> pDevice;
com_ptr<ID3D11DeviceContext> pDeviceContext;
hr = D3D11CreateDevice(NULL, /* pAdapter */
D3D_DRIVER_TYPE_HARDWARE,
NULL, /* Software */
Flags,
FeatureLevels,
sizeof FeatureLevels / sizeof FeatureLevels[0],
D3D11_SDK_VERSION,
&pDevice,
NULL, /* pFeatureLevel */
&pDeviceContext);
if (FAILED(hr)) {
return 1;
}

UINT NumSegments = 8;
UINT SegmentSize = 512;

D3D11_BUFFER_DESC BufferDesc;
ZeroMemory(&BufferDesc, sizeof BufferDesc);
BufferDesc.Usage = D3D11_USAGE_DYNAMIC;
BufferDesc.ByteWidth = NumSegments * SegmentSize;
BufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
BufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
BufferDesc.MiscFlags = 0;

com_ptr<ID3D11Buffer> pVertexBuffer;
hr = pDevice->CreateBuffer(&BufferDesc, NULL, &pVertexBuffer);
if (FAILED(hr)) {
return 1;
}

for (UINT j = 0; j < NumSegments; ++j) {
D3D11_MAP MapType = j == 0 ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
D3D11_MAPPED_SUBRESOURCE MappedResource;
hr = pDeviceContext->Map(pVertexBuffer, 0, MapType, 0, &MappedResource);
if (FAILED(hr)) {
return 1;
}

BYTE *pMap = (BYTE *)MappedResource.pData;

int c = (j % 255) + 1;
memset(pMap + j*SegmentSize, c, SegmentSize);

pDeviceContext->Unmap(pVertexBuffer, 0);
}

return 0;
}

29 changes: 29 additions & 0 deletions apps/d3d11/map_no_overwrite.ref.txt
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D3D11CreateDevice(pAdapter = NULL, DriverType = D3D_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, pFeatureLevels = {D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0}, FeatureLevels = 3, SDKVersion = 7, ppDevice = &<pDevice>, pFeatureLevel = NULL, ppImmediateContext = &<pDeviceContext>) = S_OK
ID3D11Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D11_USAGE_DYNAMIC, BindFlags = D3D11_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D11_CPU_ACCESS_WRITE, MiscFlags = 0x0, StructureByteStride = 0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer>) = S_OK
ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_DISCARD, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK
memcpy(dest = <pMap>, src = blob(4096), n = 4096)
ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0)
ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK
memcpy(dest = <pMap>, src = blob(4096), n = 4096)
ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0)
ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK
memcpy(dest = <pMap>, src = blob(4096), n = 4096)
ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0)
ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK
memcpy(dest = <pMap>, src = blob(4096), n = 4096)
ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0)
ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK
memcpy(dest = <pMap>, src = blob(4096), n = 4096)
ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0)
ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK
memcpy(dest = <pMap>, src = blob(4096), n = 4096)
ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0)
ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK
memcpy(dest = <pMap>, src = blob(4096), n = 4096)
ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0)
ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK
memcpy(dest = <pMap>, src = blob(4096), n = 4096)
ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0)
ID3D11Buffer::Release(this = <pVertexBuffer>) = 0
ID3D11DeviceContext::Release(this = <pDeviceContext>) = 0
ID3D11Device::Release(this = <pDevice>) = 0

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