Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

apps/gl: Add test for multithreaded write into coherent memory #6

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion apps/gl/.gitignore
Original file line number Diff line number Diff line change
@@ -1,8 +1,9 @@
child
compiled_vertex_array
coherent_memory_read
config
coherent_memory_write
coherent_memory_write_threaded
config
debug
default
dlopen
Expand Down
3 changes: 2 additions & 1 deletion apps/gl/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,10 @@ set (api gl)
set (targets
child
config
coherent_memory_read
coherent_memory_write
coherent_memory_write_threaded
compiled_vertex_array
coherent_memory_read
debug
default
dlopen
Expand Down
278 changes: 278 additions & 0 deletions apps/gl/coherent_memory_write_threaded.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,278 @@
/*
* Copyright © 2019 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/*
* \file coherent_memory_write_threaded.cpp
*
* Test verifies the correctness of tracing when simultaneously writing
* into coherent memory from multiple threads.
*
* \author Danylo Piliaiev <[email protected]>
*/

#ifdef _WIN32
#include <windows.h>
#endif

#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include <vector>
#include <thread>
#include <atomic>

#include <glad/glad.h>
#include <GLFW/glfw3.h>

static const uint32_t values_count = 256 * 1024;
static const uint32_t fill_value = 0b01010101010101010101010101010101;
static const uint32_t max_thread_count = 4;

static GLuint cs_prog;
static GLuint cs_prog_dummy;

static const GLchar *compute_shader_dummy_text = "#version 430 core\n"
"layout(local_size_x = 1) in;\n"
"void main() {}";

static const GLchar *compute_shader_text = "#version 430 core\n"
"#extension GL_ARB_uniform_buffer_object : require\n"
"layout(local_size_x = 1, local_size_y = 1) in; \n"
"\n"
"layout(location = 0) uniform uint values_count; \n"
"\n"
"layout(std430, binding=0) buffer bo { uint data[]; }; \n"
"\n"
"void main()\n"
"{\n"
" const uint id = gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_NumWorkGroups.x;\n"
" if (id < values_count)\n"
" data[id] *= 2;\n"
"}\n";

void check_error(void)
{
GLenum error = glGetError();
switch (error)
{
case GL_NO_ERROR:
break;
case GL_OUT_OF_MEMORY:
exit(EXIT_SKIP);
default:
exit(EXIT_FAILURE);
}
}

static void require_extension(const char *extension, int gl_version = GLAD_GL_VERSION_4_4)
{
if (!gl_version && !glfwExtensionSupported("extension"))
{
fprintf(stderr, "error: %s not supported\n", extension);
glfwTerminate();
exit(EXIT_SKIP);
}
}

static GLuint build_program(const GLchar *shader)
{
GLuint prog = glCreateProgram();
int computeShader = glCreateShader(GL_COMPUTE_SHADER);

glShaderSource(computeShader, 1, &shader, NULL);
glCompileShader(computeShader);

int success;
char infoLog[512];
glGetShaderiv(computeShader, GL_COMPILE_STATUS, &success);

if (!success)
{
glGetShaderInfoLog(computeShader, 512, NULL, infoLog);
printf("error: shader compilation failed %s\n", infoLog);
exit(EXIT_FAILURE);
}

glAttachShader(prog, computeShader);
glLinkProgram(prog);

glGetProgramiv(prog, GL_LINK_STATUS, &success);

if (!success)
{
glGetProgramInfoLog(prog, 512, NULL, infoLog);
printf("error: program link failed %s\n", infoLog);
exit(EXIT_FAILURE);
}

assert(prog);

return prog;
}

static GLuint init_ssbo(void)
{
GLuint data;

glGenBuffers(1, &data);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, data);

glBufferStorage(GL_SHADER_STORAGE_BUFFER, values_count * sizeof(uint32_t), nullptr,
GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT);

uint32_t *coherent_memory = reinterpret_cast<uint32_t*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0,
values_count * sizeof(uint32_t),
GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT));

memset(coherent_memory, fill_value, values_count * sizeof(uint32_t));
glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);

check_error();

return data;
}

void fence()
{
GLsync fence;
fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
}

uint32_t *map_ssbo(const GLuint ssbo, const uint32_t byte_offset)
{
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo);
void *coherent_memory = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, byte_offset,
values_count * sizeof(uint32_t) - byte_offset,
GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT);

return reinterpret_cast<uint32_t*>(coherent_memory);
}

bool run_test(uint32_t thread_count)
{
GLuint ssbo_id = init_ssbo();
uint32_t *data = map_ssbo(ssbo_id, 0);

glUseProgram(cs_prog_dummy);

/**
* Launch several background threads which populate writable coherent buffer,
* meanwhile the main thread calls glDispatchCompute until background threads are
* finished which makes apitrace commit writes while coherent buffer is changed from
* the background threads.
*/

std::atomic<uint32_t> threads_finished(0);
std::vector<std::unique_ptr<std::thread>> threads;
for (uint32_t thread_id = 0; thread_id < thread_count; thread_id++) {
auto thread = new std::thread([thread_id, thread_count, data, &threads_finished]() {
for (uint32_t i = thread_id; i < values_count; i += thread_count) {
data[i] = i;
}

threads_finished++;
});
threads.emplace_back(std::unique_ptr<std::thread>(thread));
}

while (threads_finished.load() < thread_count) {
glDispatchCompute(1,1,1);
}

for (auto& it : threads) {
it->join();
}

glUseProgram(cs_prog);

glUniform1ui(glGetUniformLocation(cs_prog, "values_count"), values_count);

const int dim = static_cast<int>(ceil(sqrt(values_count)));
glDispatchCompute(dim, dim, 1);

fence();

for (uint32_t i = 0; i < values_count; i++) {
if (data[i] != i * 2) {
printf("Failure on data[%d], expected %d, got %d, thread count %d\n", i, i * 2, data[i], thread_count);
return false;
}
}

return true;
}
int main(int argc, char **argv)
{
bool pass = true;

glfwInit();
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

GLFWwindow *window = glfwCreateWindow(250, 250, argv[0], NULL, NULL);
if (!window)
{
return EXIT_SKIP;
}

glfwMakeContextCurrent(window);

if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
return EXIT_FAILURE;
}

require_extension("GL_ARB_uniform_buffer_object");
require_extension("GL_ARB_buffer_storage");
require_extension("GL_ARB_map_buffer_range");

cs_prog_dummy = build_program(compute_shader_dummy_text);
cs_prog = build_program(compute_shader_text);

for (uint32_t i = 1; i < max_thread_count; i++)
{
pass = run_test(i) && pass;
if (!pass)
{
break;
}
}
glfwDestroyWindow(window);
glfwTerminate();

return pass ? 0 : EXIT_FAILURE;
}
1 change: 1 addition & 0 deletions apps/gl/coherent_memory_write_threaded.ref.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
//!coherent_memory_write_threaded