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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf |
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# Godot 4+ specific ignores | ||
.godot/ | ||
/android/ |
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{ | ||
"version": "0.2.0", | ||
"configurations": [ | ||
{ | ||
"name": "Launch", | ||
"type": "coreclr", | ||
"request": "launch", | ||
"program": "${config:godot-dotnet-tools.executablePath}", | ||
"preLaunchTask": "build", | ||
"args": [ | ||
"--path", | ||
"${workspaceRoot}" | ||
], | ||
"cwd": "${workspaceFolder}", | ||
"console": "internalConsole", | ||
"stopAtEntry": false | ||
}, | ||
{ | ||
"name": "Launch Editor", | ||
"type": "coreclr", | ||
"request": "launch", | ||
"program": "${config:godot-dotnet-tools.executablePath}", | ||
"preLaunchTask": "build", | ||
"args": [ | ||
"--path", | ||
"${workspaceRoot}", | ||
"--editor" | ||
], | ||
"cwd": "${workspaceFolder}", | ||
"console": "internalConsole", | ||
"stopAtEntry": false | ||
}, | ||
{ | ||
"name": "Attach to Process", | ||
"type": "coreclr", | ||
"request": "attach" | ||
} | ||
] | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<RuleSet Name="Rules for C#" Description="Custom Rules" ToolsVersion="16.0"> | ||
<Rules AnalyzerId="Microsoft.CodeAnalysis.CSharp.Features" RuleNamespace="Microsoft.CodeAnalysis.CSharp.Features"> | ||
<!-- Disables namespace warning --> | ||
<Rule Id="CA1050" Action="None" /> | ||
</Rules> | ||
</RuleSet> |
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{ | ||
"version": "2.0.0", | ||
"tasks": [ | ||
{ | ||
"label": "build", | ||
"command": "dotnet", | ||
"type": "process", | ||
"args": [ | ||
"build" | ||
], | ||
"problemMatcher": "$msCompile", | ||
"presentation": { | ||
"echo": true, | ||
"reveal": "silent", | ||
"focus": false, | ||
"panel": "shared", | ||
"showReuseMessage": true, | ||
"clear": false | ||
} | ||
} | ||
] | ||
} |
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[remap] | ||
|
||
importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://o0q234dtpu7r" | ||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
|
||
[deps] | ||
|
||
source_file="res://icon.svg" | ||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | ||
|
||
[params] | ||
|
||
compress/mode=0 | ||
compress/high_quality=false | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 | ||
svg/scale=1.0 | ||
editor/scale_with_editor_scale=false | ||
editor/convert_colors_with_editor_theme=false |
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
|
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config_version=5 | ||
|
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[application] | ||
|
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config/name="puzzle course" | ||
run/main_scene="res://scenes/Main.tscn" | ||
config/features=PackedStringArray("4.4", "C#", "Forward Plus") | ||
config/icon="res://icon.svg" | ||
|
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[dotnet] | ||
|
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project/assembly_name="puzzle course" | ||
|
||
[editor] | ||
|
||
naming/scene_name_casing=1 |
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<Project Sdk="Godot.NET.Sdk/4.4.0-dev.2"> | ||
<PropertyGroup> | ||
<TargetFramework>net6.0</TargetFramework> | ||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework> | ||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework> | ||
<EnableDynamicLoading>true</EnableDynamicLoading> | ||
<RootNamespace>puzzlecourse</RootNamespace> | ||
</PropertyGroup> | ||
</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "puzzle course", "puzzle course.csproj", "{9FED7255-ED2C-4AAB-9F8C-C0FB0D5A11CD}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
ExportDebug|Any CPU = ExportDebug|Any CPU | ||
ExportRelease|Any CPU = ExportRelease|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{9FED7255-ED2C-4AAB-9F8C-C0FB0D5A11CD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{9FED7255-ED2C-4AAB-9F8C-C0FB0D5A11CD}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{9FED7255-ED2C-4AAB-9F8C-C0FB0D5A11CD}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU | ||
{9FED7255-ED2C-4AAB-9F8C-C0FB0D5A11CD}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU | ||
{9FED7255-ED2C-4AAB-9F8C-C0FB0D5A11CD}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU | ||
{9FED7255-ED2C-4AAB-9F8C-C0FB0D5A11CD}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using Godot; | ||
|
||
public partial class Main : Node2D | ||
{ | ||
// Called when the node enters the scene tree for the first time. | ||
public override void _Ready() | ||
{ | ||
GD.Print("Hello World!"); | ||
GD.Print("a"); | ||
} | ||
|
||
// Called every frame. 'delta' is the elapsed time since the previous frame. | ||
public override void _Process(double delta) { } | ||
} |
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[gd_scene load_steps=3 format=3 uid="uid://bd6mansuv4861"] | ||
|
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[ext_resource type="Script" path="res://scenes/Main.cs" id="1_mj8s0"] | ||
|
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_66abb"] | ||
size = Vector2(64, 64) | ||
|
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[node name="Main" type="Node2D"] | ||
script = ExtResource("1_mj8s0") | ||
|
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[node name="Sprite2D" type="Sprite2D" parent="."] | ||
texture = SubResource("PlaceholderTexture2D_66abb") | ||
centered = false |