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More prominent "no active development" warning
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aras-p authored Sep 13, 2019
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10 changes: 4 additions & 6 deletions README.md
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GLSL optimizer
==============

> :warning: As of mid-2016, the project is unlikely to have any significant developments. At Unity we are moving to a different
shader compilation pipeline, with glsl-optimizer is not used. So from my side there won't be significant work done on it. :warning:


A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them
and outputs GLSL or Metal source back. Optimizations are function inlining, dead code removal, copy propagation,
constant folding, constant propagation, arithmetic optimizations and so on.
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1.20. Higher GLSL versions might work, but aren't tested now.
* GLSL ES versions 1.00 and 3.00 are supported.

Status and Future
-----------------

**Note**: As of mid-2016, the project is unlikely to have any significant developments. At Unity we are largely moving to a different
shader compilation pipeline, with glsl-optimizer mostly not used. So from my side there won't be significant work done on it :(


Dev Notes
---------
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