The functional concept of a cuboid 3D sandbox implemented on Unity3D. The current version of the implementation includes:
- chunks and generation of their filling (simple Perlin's noise)
- generating cubes in linked chunks on a fixed area (simple Perlin's noise)
- destruction and placing of cubes
- random spawn of a player in the world
- interfaces for interaction with world (in code)
- only two kinds of block: Air, Grass (there is no system for rendering other kinds)