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Added NavMesh.ToWriter() in case you don't need a navmesh file #39
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -130,6 +130,11 @@ func (m *NavMesh) SaveToFile(fn string) error { | |
return err | ||
} | ||
|
||
return m.ToWriter(f) | ||
} | ||
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||
// ToWriter writes binary navigation mesh to io.Writer. | ||
func (m *NavMesh) ToWriter(w io.Writer) error { | ||
// Store header. | ||
var header navMeshSetHeader | ||
header.Magic = navMeshSetMagic | ||
|
@@ -143,7 +148,7 @@ func (m *NavMesh) SaveToFile(fn string) error { | |
} | ||
header.Params = m.Params | ||
|
||
if _, err = header.WriteTo(f); err != nil { | ||
if _, err := header.WriteTo(w); err != nil { | ||
return fmt.Errorf("Error writing header: %v", err) | ||
} | ||
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||
|
@@ -157,21 +162,41 @@ func (m *NavMesh) SaveToFile(fn string) error { | |
var tileHeader navMeshTileHeader | ||
tileHeader.TileRef = m.TileRef(tile) | ||
tileHeader.DataSize = tile.DataSize | ||
if _, err = tileHeader.WriteTo(f); err != nil { | ||
if _, err := tileHeader.WriteTo(w); err != nil { | ||
return err | ||
} | ||
var data []byte = make([]byte, tile.DataSize) | ||
// first Serialize the tile header | ||
tile.Header.serialize(data) | ||
// then the tile itself | ||
tile.serialize(data[tile.Header.size():]) | ||
if _, err = f.Write(data); err != nil { | ||
if _, err := w.Write(data); err != nil { | ||
return err | ||
} | ||
} | ||
return nil | ||
} | ||
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// Returns binary navigation mesh file size. | ||
func (m *NavMesh) Size() int32 { | ||
var header navMeshSetHeader | ||
header.Params = m.Params | ||
hSize := header.Size() | ||
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var tilesSize int32 = 0 | ||
var tileHeader navMeshTileHeader | ||
for i := int32(0); i < m.MaxTiles; i++ { | ||
tile := &m.Tiles[i] | ||
if tile.DataSize == 0 { | ||
continue | ||
} | ||
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tilesSize += int32(tileHeader.Size()) + tile.DataSize | ||
} | ||
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return int32(hSize) + tilesSize | ||
} | ||
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Comment on lines
+180
to
+199
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. What's the use case for that method? var navMesh *NavMesh
n, err := navMesh.WriteTo(io.discard)
if err {...}
fmt.Println("nav mesh file size:", n) Let me know if that works for you. |
||
// InitForSingleTile set up the navigation mesh for single tile use. | ||
// | ||
// Arguments: | ||
|
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Good idea. It would be even better if the function was called
WriteTo
and had the following signature:since that would make
NavMesh
implement the io.WriterTo interface.