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Plugins

Lubos Lenco edited this page May 18, 2021 · 3 revisions

Plugins

Shaders

The shader source code is written in GLSL with a few exceptions.

  • To multiply matrices, use the mul function: A * B -> mul(B, A)

  • Use atan2 function for two value arctangent: atan(x, y) -> atan2(y, x)

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