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The shader source code is written in GLSL with a few exceptions.
To multiply matrices, use the mul function: A * B -> mul(B, A)
mul
A * B
mul(B, A)
Use atan2 function for two value arctangent: atan(x, y) -> atan2(y, x)
atan2
atan(x, y)
atan2(y, x)