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Graphene logos for option 2 #18
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Graphene logos for option 2 #18
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Nice! I like the smooth silver. Smooth surfaces for advanced alien tech go hand in hand. :) Do we plan a 2D v to accompany the 3D v? Maybe more suited for print/small icons? |
+1 for the smooth silver, and my #2 is smooth black |
Very nice concept in all. Though I do think we'd be better-served with a less-detailed version that may look immediately-recognizable at even iconized sizes or on silk-screened physical objects. High-contrast and vector-based. :) |
Yes. While Python isn't my favorite language, there's no discounting the fact that it is the go-to script master for talking to Inkscape, Gimp, and Blender. I'm using the SVGWriter package to convert the scenes to SVG/2D
Yes. The PNGs I uploaded are at 1920 x 1080 in glorious HD (lol, I display them on my giant HD TV). However, I only uploaded these images as big PNGs since they're just for discussion purposes. Once the final design is selected, I'll cut multiple size and resolution versions that will be applicable for flavicons, icons, banners, and presentations. The original SVG and Blender files will also be uploaded. Blender scenes and SVGs are vector so they can be scaled to any size. First, see my comments to Aslak's question about print and small icons. Then, continuing with your thread:
Vector-based is a must. I will be uploading the SVG and Blender files of the final design. Yes, these images are detailed. Regardless of the design chosen, (whether it is highly detailed or not), I'll cut a black and white, 2-color, and/or grayscale version which will be applicable to icons, small display scenarios, and basic printing. While I can also cut a generic version (in .eps and .pdf (the 2 common formats the vendors I've worked with like)) of the graphic for printing (stickers, pins, T-shirts, etc.), the file format, color palette, resolution, etc. really depends a lot on the vendor, object you're printing on, and budget. My recommendation would be that once a person has decided what they're printing on and chosen a vendor, to then use the SVG to output the exact type of file format and color calibration/corrections per the vendor's template. |
@graphitefriction Excellent! :) Have you given any thought to how this would end up looking combined with the Project Name (logotype)? Most images I've seen that represents Graphene seems to use thicker connections between the carbon molecules and a shorter distance as well. Any thoughts on this? |
@graphitefriction btw, trying to figure out what the exact font used in Arquillian is. |
I can scale up the bonds real quick and post an example.
The molecule would be posed next to the logotype much as Ike and Arquillian are. Additionally/Alternatively, banners and headings may use the other Graphene logo (options 6/7).
There isn't one. From what I understand, the letters were modified solely for the logotype. I do have a rough Blend file of the Arquillian name that I've been tinkering with for the video intro. |
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That looks pretty darn close, the anti-aliasing and letter spacing are just slightly different. The license is weird but if I read it right, we could do anything we want with the font except modify it? Dan says he'll contact Cheyenne to confirm. |
That came from James. According to him that is the font used. |
Awesome!!!! On Tue, May 28, 2013 at 2:17 PM, Aslak Knutsen [email protected]:
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I can't even find it.. ? |
nm.. in the download :) |
Basically.. fork it and rebrand it. Then do whatever you want :) |
I love pitted silver one. What about connecting the atoms with some tesla-like electrical discharges? :-) |
The commit labeled 1c07578 is an image of the logo adjusted per @aslakknutsen comment. I doubled the thickness of the molecular bonds and moved each atom toward the center by about 1/4 the whole distance (in effect, making the bonds shorter. versus the original bond length and diameter Note: the materials applied to the 2 images are different, so don't worry that resizing the image changed its color. |
That would be epic! Such an effect is possible though I haven't personally done it yet. Give me a day or two to do a little experimenting. |
@graphitefriction nice, that looks a lot better to me :) |
@graphitefriction @aslakknutsen Yeah, the thicker/closer atoms are great fit for a logo! |
This pull request contains the draft digital rendering of the Option 2 analog version aka the Perspective Structure.
The 6 new PNGs are listed as separate commits in the field below this message.
The logo has been rendered in 5 material types.
Basic materials, with no added textures and minimal lighting and shading:
Materials with texture maps:
The textures on these examples can be increased or decreased, made to look as if they sink into the sphere or rise from the sphere.
Proportions and Perspective
Like in the analog draft, the molecule is shot from straight on, but slightly above so the bonds and molecules in the back can be seen.
However, I can position the camera to shoot from any position around the molecule and even adjust focal length and depth of field.
The Pitted Silver Angle PNG image below was taken from the side at increased height.
Thicker bonds? Shorter bonds?
Next, I will be working on the digital logo draft of Graphene in the grid.