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The player has reduced starting health, similar to Tough As Nails, which varies by difficulty
The player can acquire hearts by performing various gameplay tasks
The player can equip one of each heart
There is a small chance of losing one heart on death
This feature is new and subject to change. In particular: New hearts may be added, and the difficulty of acquiring hearts may be adjusted.
Fixed vanilla bugs where some potion effects or fire passes through shields. This fixes attacks from:
Fire arrows
Wither skeletons
Cave Spiders
Husks
Players are now notified when they create dimensional flux crystals for the first time in a given life
Added the ability to timefreeze items, which causes food to stop decaying and clocks to freeze in place. You can un-timefreeze an item easily.
Increased the number of kills it takes to get a morph from various modded mobs. For example, it no longer takes just 5 kills to get the morph for the Owl from Ender Zoo.
Regular giant spiders (not cave spiders) now apply the new Slip effect when attacking players
You can no longer increase your max humanity by acquiring morphs from the Meme in a Bottle mod