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Screen space reflection with hierarchical ray tracer #94
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Hi, thanks for PR!
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👌I will do it. |
src/Platform/OpenGL/Shaders/hierarchical_depth_buffer_generator.glsl
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this cant be merged with poor performance
Profile shader performance on different scenes and materials!
Use third party app like nsight to measure actual gpu performance and optimize the shader
please include the measurements after fixes
Also add SSR mask to choose object receiving reflection.
hizssr.mp4