Simple raytracing engine using wgpu + winit. This project was mainly for learning so you most likely do not want to copy any of my spagetti code
- WASD
- Ctrl + Scroll: Zoom+
- Right Click look around
Note: The camera is pretty bad and make sure not to look up or down - I still have not figured out quaternions yet
- R: Randomize colors
- J: Decrease samples per pixel
- K: Increase samples per pixel
- U: Decrease total frames for render
- I: Increase total frames for render
Note: frames refers to how the code produces a texture each frame, which are then averaged together as more frames are produced to make the final image.