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first push of more fixes & enhancements
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Below are instructions on how to configure, build and install Larn. I am assuming whoever decides to compile it themselves is capable of doing it without help. | ||
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On a *NIX system (BSD, OS X etc..) | ||
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1. Ensure cmake is installed on your platform of choice | ||
2. 'cd' into the 'build' folder and type 'cmake <whatever makefile you want> -DCMAKE_BUILD_TYPE=Debug '.' (or Release) | ||
3. Then type 'make' | ||
4. Larn will be built in the 'build' folder, cleanly. | ||
5. 'mv' or 'cp' the 'larn' binary to ../ so it is in the same directory as the 'data' folder. | ||
6. './larn' to execute it and play :) | ||
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On Windows | ||
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You can use the CMAKE GUI on Windows or follow the *NIX instructions, replacing the commands with their Windows counterparts. | ||
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1. in the 'win' directory under src/libs copy the 2 .h files to your TDM installation directory and put them in 'include' | ||
2. Copy the .a library and place it in the TDM installation 'lib' directory. | ||
3. Configure the build (source directory is 'build' and where you want it will be the same directory that the folder 'data' is in. Configure for whatever makefiles or build system you are using. | ||
4. Click on 'Generate' and then type 'mingw32-make' | ||
5. Double-click 'larn.exe' to play (it will be in the same directory as data anyway on Windows). | ||
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You can also use the 'Larn' Visual Studio project (for those who use VS). If you do, you'll need the .libs in the src/libs/winvc directory and the includes (in the same directory). | ||
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Enjoy playing Larn! |
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LARN version 14.0.0 | ||
------------------- | ||
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Table of contents | ||
----------------- | ||
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1. Introduction | ||
2. System requirements | ||
3. Files Supplied | ||
4. Installation | ||
5. Command line options | ||
6. WIZARD mode | ||
7. History and other Information | ||
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1. Introduction | ||
--------------- | ||
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LARN is a dungeon type adventure game similar in concept to HACK, ROGUE | ||
or MORIA, but with a different feel and winning criteria. LARN was | ||
released for the UNIX environment in 1986 by Noah Morgan. It was | ||
subsequently ported to the MS-DOS environment by Don Kneller. Kevin | ||
Routley has been working on enhancements to LARN on and off for the | ||
past two years. This version is for OSX, BSD, GNU/LINUX and WINDOWS environments. | ||
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2. System requirements | ||
---------------------- | ||
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Any GNU/Linux, OSX, BSD or Windows Machine with ncurses or pdcurses. | ||
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3. Files supplied | ||
----------------- | ||
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README.txt This documentation. | ||
docs/CHANGELOG.txt Changes made since LARN V12.2 | ||
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Binaries and 'data' folder included in this directory (same as README.txt) | ||
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4. Installation | ||
--------------- | ||
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Decompress LARN into a directory of your chosing. LARN is self contained | ||
and does not write any crap to your registry or system. | ||
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5. Running the Game | ||
------------------- | ||
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Open the install directory in a command window and type "larn", or double | ||
click .exe file inside the directory. If you are using Windows Explorer. | ||
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If you're using *nix systems then cd into the directory and ./larn | ||
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6. Command line options | ||
----------------------- | ||
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There are several command line options that can modify the behavior of | ||
LARN. You can run these through larn.bat as well. The options are: | ||
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-s Show scores. | ||
-i Show all scores including the inventories of dead | ||
players. | ||
-# Where # is a number from 0 to 9. This sets the | ||
difficulty of LARN to this level. Normally, LARN | ||
starts out with difficulty 0 and increases in | ||
difficulty by 1 when you win at the current level. | ||
Thus the game automatically gets more difficult. | ||
-h A help screen that shows the command line arguments. | ||
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7. WIZARD mode | ||
-------------- | ||
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There is a WIZARD mode for testing features of the game. To get into | ||
WIZARD mode, type in an underscore "_". | ||
Wizards are non-scoring characters that get enlightenment, everlasting expanded | ||
awareness and one of every object in the game. | ||
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8. History and Other Information | ||
-------------------------------- | ||
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Noah Morgan originally created LARN 12.0 and released the UNIX | ||
version to the USENET in 1986. Don Kneller ported the UNIX | ||
version to MSDOS (both IBM PCs and DEC Rainbows). | ||
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Kevin Routley contributed various LARN enhancements. Version 12.1 had | ||
a limited distribution. Version 12.2 was distributed to the Usenet | ||
community. Version 12.3 was the last version released by Kevin. | ||
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Someone made 12.4 through 12.4.2, possibly copx according to | ||
roguebasin. Edwin Denicholas took 12.4 alpha 2 and caressed it into | ||
12.4.3 for Win32. | ||
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Gibbon has implemented many fixes and enhancements and taken it to 14.0.0. Which is | ||
multi-platform. | ||
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Other editions of Larn have been distributed by others, namely | ||
LARN13 and Ultra-Larn. | ||
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I hope you enjoy this version of LARN. |
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cmake_minimum_required(VERSION 2.8.6) | ||
if(WIN32) | ||
add_definitions(-DWINDOWS -DMULTIPLE_SCORE_ENTRY -DTERM_DARK_BACKGROUND) | ||
else() | ||
add_definitions(-DNIX -DMULTIPLE_SCORE_ENTRY -DTERM_DARK_BACKGROUND) | ||
endif() | ||
project(Larn) | ||
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find_package(Curses REQUIRED) | ||
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add_definitions(-DEXTRA) | ||
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pipe -Wall -Wextra -pedantic -Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes -Wdeclaration-after-statement -Wshadow -Wmissing-declarations -Wold-style-definition -Wredundant-decls -g -std=c18") | ||
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -pipe -Wall -fomit-frame-pointer -std=c18") | ||
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include_directories(../src/includes) | ||
include_directories( ${CURSES_INCLUDE_DIRS}) | ||
file(GLOB SOURCES "../src/*.c") | ||
add_executable(larn ${SOURCES}) | ||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -lm") | ||
target_link_libraries(larn ${CURSES_LIBRARIES} ${CMAKE_DL_LIBS}) |
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gem value = gem * 2 ^ perfection | ||
sitting down can have unexpected results | ||
don't pry into the affairs of others | ||
drinking can be hazardous to your health | ||
beware of the gusher! | ||
some monsters are greedy | ||
nymphs have light fingers | ||
try kissing a disenchantress! | ||
the Eye of Larn improves with time | ||
hammers and brains don't mix | ||
what does a potion of cure dianthroritis taste like? | ||
hit point gain/loss when raising a level depends on constitution | ||
healing a mighty wizard can be exhilarating | ||
be sure to pay your taxes | ||
are Vampires afraid of something? | ||
some dragons can fly | ||
dos thou strive for perfection? | ||
patience is a virtue, unless your daughter dies | ||
what does the Eye of Larn see in its guardian? | ||
a level 25 player casts like crazy! | ||
energy rings affect spell regeneration | ||
my, aren't you clever! | ||
difficulty affects regeneration | ||
control of the pesty spirits is most helpful | ||
don't fall into a bottomless pit | ||
dexterity allows you to carry more | ||
you can get 2 points of WC for the price of one | ||
never enter the dungeon naked! the monsters will laugh at you! | ||
did someone put itching powder in your armor? | ||
you klutz! | ||
avoid opening doors. you never know whats on the other side. | ||
infinite regeneration ---> temptation | ||
the greatest weapon in the game has not the highest Weapon Class | ||
you can't buy the most powerful scroll | ||
identify things before you use them | ||
there's more than one way through a wall |
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