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Update main.py #26

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16 changes: 8 additions & 8 deletions main.py
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
num_of_enemies = 15

for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
Expand Down Expand Up @@ -113,9 +113,9 @@ def isCollision(enemyX, enemyY, bulletX, bulletY):

# if keystroke is pressed check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
playerX_change = -5
if event.key == pygame.K_RIGHT:
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
playerX_change = 5
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
Expand All @@ -126,17 +126,17 @@ def isCollision(enemyX, enemyY, bulletX, bulletY):
fire_bullet(bulletX, bulletY)

if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT or event.key == pygame.K_a or event.key == pygame.K_d:
playerX_change = 0

# 5 = 5 + -0.1 -> 5 = 5 - 0.1
# 5 = 5 + 0.1

playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
elif playerX >= 736:
playerX = 0

# Enemy Movement
for i in range(num_of_enemies):
Expand All @@ -150,10 +150,10 @@ def isCollision(enemyX, enemyY, bulletX, bulletY):

enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyX_change[i] = 5
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -4
enemyX_change[i] = -7
enemyY[i] += enemyY_change[i]

# Collision
Expand Down