You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I’m testing some things with the Away Builder Live Tool, and when I save a model with LZMA compression enabled, it doesn’t save out the 4-byte uncompressed size at the beginning of the LZMA buffer.
This is different from the Away3D SDK C++, which does save out the 4-byte uncompressed size.
Also, when I use the SDK to write a LZMA compressed file, and try to open it into the Away Builder Live Tool, I get an Error #1000, which locks up my browser.
Thanks
The text was updated successfully, but these errors were encountered:
Hello,
I’m testing some things with the Away Builder Live Tool, and when I save a model with LZMA compression enabled, it doesn’t save out the 4-byte uncompressed size at the beginning of the LZMA buffer.
This is different from the Away3D SDK C++, which does save out the 4-byte uncompressed size.
Also, when I use the SDK to write a LZMA compressed file, and try to open it into the Away Builder Live Tool, I get an Error #1000, which locks up my browser.
Thanks
The text was updated successfully, but these errors were encountered: