Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LZMA compression not working #6

Open
80prozent opened this issue Apr 8, 2014 · 2 comments
Open

LZMA compression not working #6

80prozent opened this issue Apr 8, 2014 · 2 comments
Assignees

Comments

@80prozent
Copy link
Member

The LZMA compressed files, that are produced by the AWD-Sdk, are not compatible with the as3 LZMA decompression.

See AwayBuilder Issue here:

awaytools/AwayBuilder#238

@bboltz
Copy link

bboltz commented Apr 10, 2014

Hi,

I'm a bit confused why the latest C++ SDK is no longer writing out the 4-byte uncompressed size.
I thought this was correct before.

How does then the decompressor know the uncompressed size if it's not written out?

LZMA requires that the decompressor knows the uncompressed size before the data is decompressed.

@80prozent
Copy link
Member Author

Hi
Yeah, lzma is not in a working state yet.
I tried with and without the 4-byte uncompressed size, but always failed to uncompress with the as3-lzma.
For now i disabled LZMA in the 3dsmax exporter.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants