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Add per-instance disable, rework MinPlayers, enhance .ab mapstats out…
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…put, improve resillience (#155)

* Add per-instance disable, min players

* Add disabling instances, rework MinPlayers, enhance .ab mapstats
- disabling instances can now be done without restarting the server (just a config reload)
- removed the `checkmap` command that wasn't useful and had the potential to break things
- reworked the MinPlayers feature to be more flexible and to not require you to list every instance to use it

* Update `.ab mapstat` to provide EVEN MORE information

* Make code change as suggested by @Helias

* Removed several very-old and very-not-needed creature scaling defaults.
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kjack9 authored Sep 25, 2023
1 parent c7693f7 commit 9100569
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89 changes: 71 additions & 18 deletions conf/AutoBalance.conf.dist
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
[worldserver]
##########################
#
# Enable Settings
# Enable / Disable Settings
#
##########################

Expand Down Expand Up @@ -30,6 +30,67 @@ AutoBalance.Enable.10MHeroic=1
AutoBalance.Enable.25MHeroic=1
AutoBalance.Enable.OtherHeroic=1

#
# AutoBalance.Disable.PerInstance
# Disable all features for the given instance IDs. If an instance ID is not specified here, that instance will follow
# the `AutoBalance.Enable.*` settings.
#
# Get a list of Instance IDs here: https://wowpedia.fandom.com/wiki/InstanceID#Classic
#
# Format: "[InstanceID], [InstanceID], [InstanceID], ..."
#
# Example: AutoBalance.Disable.PerInstance="33, 43, 129"
#
# Default: ""
AutoBalance.Disable.PerInstance = ""

##########################
#
# Minimum Players
#
##########################
#
# AutoBalance.MinPlayers
# AutoBalance.MinPlayers.Heroic
# Sets the Minimum Number of players to scale down to for all normal/heroic instances.
# If fewer than this number of players enter the instance, scale to the specified value.
#
# NOTE: Player Difficulty Offset is applied AFTER the player count is adjusted for the MinPlayer setting
#
# AutoBalance.MinPlayers affects only normal instances.
# AutoBalance.MinPlayers.Heroic affects only heroic instances.
#
# Example: AutoBalance.MinPlayers = 1
# AutoBalance.MinPlayers.Heroic = 5
#
# Default: 1
AutoBalance.MinPlayers = 1
AutoBalance.MinPlayers.Heroic = 1

#
# AutoBalance.MinPlayers.PerInstance
# AutoBalance.MinPlayers.Heroic.PerInstance
# Sets the Minimum Number of players to scale down to per-instance ID.
# If fewer than this number of players enter the instance, scale to the specified value.
#
# NOTE: Player Difficulty Offset is applied AFTER the player count is adjusted for the MinPlayer setting
#
# AutoBalance.MinPlayers.PerInstance affects only normal instances.
# AutoBalance.MinPlayers.Heroic.PerInstance affects only heroic instances.
#
# If a given Instance ID is not specified in this list, the minimum number of players is set by the generic MinPlayers settings.
#
# Get a list of Instance IDs here: https://wowpedia.fandom.com/wiki/InstanceID#Classic
#
# Format: "[InstanceID] [MinPlayers], [InstanceID] [MinPlayers], [InstanceID] [MinPlayers], ..."
#
# Example: AutoBalance.MinPlayers.PerInstance="33 2, 43 5, 129 4"
# AutoBalance.MinPlayers.PerInstance="33 5, 43 5, 129 5"
#
# Default: ""
AutoBalance.MinPlayers.PerInstance = ""
AutoBalance.MinPlayers.Heroic.PerInstance = ""

##########################
#
# Stat Scaling - Inflection Point
Expand Down Expand Up @@ -604,34 +665,25 @@ AutoBalance.MaxCCDurationModifier=1.0
# Misc Settings
#
##########################
#
# AutoBalance.PerDungeonPlayerCounts
# Allows setting a per-instance setting for minimum number of players to scale. For example, dungeons could remain at 5 players, but raids could be chosen to scale down to 5 players as well.
# Formatted as "[InstanceID] [playerCount], [InstanceID] [playerCount], [InstanceID] [playerCount], ..."
# Example: AutoBalance.PerDungeonPlayerCounts="33 1,34 1,36 1,43 1,47 1,48 1,70 1,90 1,109 1,129 1,189 1,209 1,349 1,389 1, 289 2, 329 2, 230 2, 429 2, 309 5, 409 5"
# For instances not listed, the instance's original player count (5, 10, 20, 25, or 40) is used as the minimum, meaning no scaling will take place.
# To disable, leave empty; all instances will then scale down to 1 player minimum. This is the default setting.
# Default: ""
#
AutoBalance.PerDungeonPlayerCounts=""

#
# AutoBalance.ForcedIDXX
# Sets MobIDs for the group they belong to.
# All 5 Man Mobs should go in .AutoBalance.5.Name
# All 10 Man Mobs should go in .AutoBalance.10.Name etc.
AutoBalance.ForcedID40="11583,16441,30057,13020,15589,14435,18192,14889,14888,14887,14890,15302,15818,15742,15741,15740,18338"
AutoBalance.ForcedID25="22997,21966,21965,21964,21806,21215,21845,19728,12397,17711,18256,18192,"
# All 5-player creatures should go in AutoBalance.ForcedID5=
# All 10-player creatures should go in AutoBalance.ForcedID10=
# All X-player creatures should go in AutoBalance.ForcedIDX=
AutoBalance.ForcedID40=""
AutoBalance.ForcedID25=""
AutoBalance.ForcedID20=""
AutoBalance.ForcedID10="15689,15550,16152,17521,17225,16028,29324,31099"
AutoBalance.ForcedID5="8317,15203,15204,15205,15305,6109,26801,30508,26799,30495,26803,30497,27859,27249"
AutoBalance.ForcedID10=""
AutoBalance.ForcedID5=""
AutoBalance.ForcedID2=""

#
# AutoBalance.DisabledID
# Disable scaling on specific creatures
#
AutoBalance.DisabledID="6867"
AutoBalance.DisabledID=""

##########################
#
Expand Down Expand Up @@ -914,6 +966,7 @@ AutoBalance.DungeonScaleDownXP=
AutoBalance.DungeonScaleDownMoney=
AutoBalance.LevelHigherOffset=
AutoBalance.LevelLowerOffset=
AutoBalance.PerDungeonPlayerCounts=

# The following variables have been removed entirely and should not be used in a new or existing deployment.
# Their values should be left blank.
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