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- added PerformanceStat instead of CpuPerformance class - CMake: unity build - Profiler: add GeneralProfiler and RemoteGeneralProfiler with cpu usage, mem usage, etc - Serializing: Bit packing moved to separate BitSerializer - Vulkan: add VK_NV_clip_space_w_scaling - Vulkan: add VK_EXT_subgroup_size_control - add AE_LICENSE_* to shader code, allow to disable code with unsupported license
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cd ../../.. | ||
rmdir /Q /S "_build_arm64" | ||
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mkdir _build_arm64 | ||
cd _build_arm64 | ||
cmake -G "Visual Studio 17 2022" -A ARM64 -DAE_ENABLE_VULKAN=ON "../AE" | ||
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pause | ||
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START AE.sln |
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