Windows shellcode project is located in shellcode/
, it can build into a PE file with only .text
section
and has no external dependencies.
Then we can dump the .text
section and do some patches to make it position-independent. this idea
was from hasherezade's project masm_shc.
(Only tested on Win10 x64)
rustup default nightly-x86_64-pc-windows-msvc
cd shellcode/
cargo build --release
If everthing goes well, we will get shellcode\target\x86_64-pc-windows-msvc\release\shellcode.exe
We patch at the start of .text
section, make it jump to entry point. In this way, we can have some strings store in the merged section, or we have to use u8
and u16
bytes array on stack to represent string.
cd ..
cargo run
We will get shellcode\target\x86_64-pc-windows-msvc\release\shellcode.bin
, this is the final shellcode file.
Test the shellcode use your favorite shellcode loader, i use my own little tool rs_shellcode for demonstration.
git clone https://github.com/b1tg/rs_shellcode
cd rs_shellcode/
cargo build
./target/debug/rs_shellcode.exe -f "shellcode\target\x86_64-pc-windows-msvc\release\shellcode.bin"
This demo shellcode will popup a message box and print some log use OutputDebugStringA
, you can check it out in debugview or windbg.