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banghuazhao committed Aug 28, 2024
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3 changes: 3 additions & 0 deletions .fvmrc
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{
"flutter": "3.7.12"
}
53 changes: 53 additions & 0 deletions .gitignore
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/

# IntelliJ related
*.iml
*.ipr
*.iws
.idea/

# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/

# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/

# Web related
lib/generated_plugin_registrant.dart

# Symbolication related
app.*.symbols

# Obfuscation related
app.*.map.json

# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

*.sketch

# FVM Version Cache
.fvm/

/lib/Secrets.dart
10 changes: 10 additions & 0 deletions .metadata
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.

version:
revision: 77d935af4db863f6abd0b9c31c7e6df2a13de57b
channel: stable

project_type: app
39 changes: 39 additions & 0 deletions README.md
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# Classic 2048 Game

## Overview

Classic 2048 is a mobile puzzle game inspired by the original 2048 game developed by Flutter. The objective is to slide numbered tiles on a grid to combine them and create a tile with the number 2048.

[Available on Google Play](https://play.google.com/store/apps/details?id=com.appsbay.classic_2048)

## Features

- **Multiple Grid Sizes**: Choose from 4x4, 5x5, and 6x6 grids for different levels of difficulty.
- **Random and Shuffle Options**: Mix up the tiles with Random and Shuffle buttons to add an extra challenge.
- **Beautiful Backgrounds**: Enjoy stunning background images as you play, inspired by nature and different scenic locations.
- **Smooth Animations**: Experience smooth and fluid animations that enhance gameplay.
- **User-friendly Interface**: Simple and intuitive UI design for an engaging user experience.

## Screenshots

<p align="center">
<img src="./images/game_mode.webp" alt="iOS Screenshot" width="200">
<img src="./images/game_play.webp" alt="iOS Screenshot" width="200">
</p>



## How to Play

1. **Choose Game Mode**: Select your preferred grid size.
2. **Slide to Play**: Swipe in any direction to move the tiles. When two tiles with the same number touch, they merge into one.
3. **Aim for 2048**: Keep merging tiles until you create a tile with the number 2048.
4. **Use Shuffle and Random**: If you're stuck, use the Shuffle or Random buttons to mix up the board.

## Contribution

Feel free to fork this repository and submit pull requests. For major changes, please open an issue first to discuss what you would like to change.

## License

This project is licensed under the MIT License
29 changes: 29 additions & 0 deletions analysis_options.yaml
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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.

# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml

linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at
# https://dart-lang.github.io/linter/lints/index.html.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule

# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
13 changes: 13 additions & 0 deletions android/.gitignore
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java

# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks
90 changes: 90 additions & 0 deletions android/app/build.gradle
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def keystoreProperties = new Properties()
def keystorePropertiesFile = rootProject.file('key.properties')
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
}

def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}

def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}

def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}

def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}

def AdMobAppId = localProperties.getProperty('AdMobAppId')
if (AdMobAppId == null) {
AdMobAppId = 'ca-app-pub-3940256099942544~3347511713'
}

apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"

android {
compileSdkVersion 34

compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}

kotlinOptions {
jvmTarget = '1.8'
}

sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}

defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.appsbay.classic_2048"
minSdkVersion 19
targetSdkVersion 34
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
multiDexEnabled true
manifestPlaceholders = [AdMobAppId: AdMobAppId]
}

signingConfigs {
release {
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile keystoreProperties['storeFile'] ? file(keystoreProperties['storeFile']) : null
storePassword keystoreProperties['storePassword']
}
}

buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.release
}
}
}

flutter {
source '../..'
}

dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}
14 changes: 14 additions & 0 deletions android/app/src/debug/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.appsbay.classic_2048">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>

<application>
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="${AdMobAppId}"/>
</application>

</manifest>
41 changes: 41 additions & 0 deletions android/app/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.appsbay.classic_2048">

<uses-permission android:name="android.permission.INTERNET"/>

<application
android:label="@string/app_name"
android:icon="@mipmap/launcher_icon">

<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="${AdMobAppId}"/>

<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
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package com.appsbay.classic_2048

import io.flutter.embedding.android.FlutterActivity

class MainActivity: FlutterActivity() {
}
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9 changes: 9 additions & 0 deletions android/app/src/main/res/drawable-v21/launch_background.xml
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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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9 changes: 9 additions & 0 deletions android/app/src/main/res/drawable/launch_background.xml
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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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18 changes: 18 additions & 0 deletions android/app/src/main/res/values-night/styles.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
4 changes: 4 additions & 0 deletions android/app/src/main/res/values-zh-rCN/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">经典 2048</string>
</resources>
4 changes: 4 additions & 0 deletions android/app/src/main/res/values-zh-rHK/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">經典 2048</string>
</resources>
4 changes: 4 additions & 0 deletions android/app/src/main/res/values-zh-rTW/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">經典 2048</string>
</resources>
4 changes: 4 additions & 0 deletions android/app/src/main/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">2048 Lover</string>
</resources>
19 changes: 19 additions & 0 deletions android/app/src/main/res/values/styles.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:windowFullscreen">false</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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