- Benjamin "Mr.Keks" Bisping - https://mrkeks.net - [email protected]
- Steffen "CdV" Altmeier
- DerHase - http://www.budapestfastfood.com
- Sebastian Schell - http://sebastian-schell.de
Just unzip the game archive and run DGX9142.exe
!
Minimum | Needed |
---|---|
CPU | 1 GHz |
RAM | 1 GB |
Disk | 100 MB |
GPU | 128 MB GPU Memory, DirektX 7 Support |
On newer Windows versions, there might be problems with DX7-games.
I mostly tested the game with Wine (32 bit edition) on Ubuntu and Debian, where it works fine.
The basic gameplay follows the Battlefield principle.
Every team has a certain number of tickets. Killing enemy ships or holding special positions decreases the enemy team's ticket counter. A team wins if the other team's counter hits zero.
Your ships spawn at jump gates held by your team. You can conquer further jump gates by flying close to them while there is no enemy ship around. Some gates cannot be conquered -- they are marked with a restriction symbol. Jump gates with a green arrow next to their name spawn NPC cruisers.
Before joining the battle at a jump gate, you chose out of four ship classes.
- Fighter for ordinary combat.
- Bomber to tackle big cruisers and stations.
- Scout for quick strikes at unexpected positions. (Scouts jam the enemy radar to a certain degree, but also counter enemy jamming.)
- Support which regenerate friendly ships or supply them with new ammunition.
The fighting is quite similar to FreeSpace, Freelancer and other space games.
WASD
: regulate the forward/backward/sideward thrust.Q
andE
: roll.Tab
: enable the after burner- Middle mouse button: lock targets (highlighted by a rectangle)
- Left/right mouse button: fire at the targeted ship
Ctrl
: trigger special ability. (E.g. anti-missile EMP, mines, sentry gun placement – not every ship class has one!)
For overview purposes there are additional controls:
M
: show overview map (your ship is highlighted with white),
: toggle grid and hud infoC
: pan view without rotating the shipSpace
: zoom in
If you are your teams commander (as the only human player in a team you will be), you can use the overview map to give commands to your team:
Left mouse button
: select shipsRight mouse button
: give command (move to or attack)X
: Cancel command
Enter
activates the chat. You can also control parts of the game from there, the commands are explained if you enter /help
.
F1
shows a list of the active players and their score.
Have fun playing!
It's been fifteen years since I started working on DGX9142 on 25 March 2004. Actually, I planned to make a little game over the Easter break of 2004. I was 15 years old at that time.
Since then, lots of stuff has happened, but the completion of DGX9142 is not among it. Battlefied 1942, which inspired this game, has become some kind of a classic. DirectX 7, which is used for the graphics, has long reached the end of its life cycle. I and all the other people who have contributed to DGX9142 do quite different things by now. For my part, I am more into theoretical computer science, print design and politics today.
Over the last ten years, DGX9142 has hardly been developed any further. The last public alpha was released in March 2008. This final release is in a way the most unfinished version of DGX9142 that has ever been published: Some textures are missing, the net code most likely won't work properly, and there is no tweaked balancing.
I hope you enjoy the game anyway. :)
The game is freeware. You may spread it as you wish.
The source code can be found on https://github.com/benkeks/dgx9142, even though it may not be easy to maintain by others. (No documentation, poor structure, some lazy hacks, redundancies, out-dated programing language etc.) Still: Feel free to use the source in any way you like, be it in other projects or in a more polished version of DGX.
To build the source, you will need Blitz3d. It can be obtained from https://blitzresearch.itch.io/blitz3d for free. Its source code can also be found on GitHub.
If you're on Linux, you can use the Makefile. Just chage BCC
in Makefile
to
point to your blitzcc.exe
and run make run
to build and start the game.
For make release
, you need rsync
.
If you continue DGX and publish your work, please include the original credits with it. The third party parts within DGX are marked as such by comments. The artwork is by the credited people or from freeware archives. You may use it in derived versions of DGX. If you want to use it in another context, you may have to ask the very authors for permission.