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Time
Bernardo Sulzbach edited this page Feb 22, 2016
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Time passes after every turn. How much each turn lasts, however, depends on what the character did.
Watches are used to keep precise track of time. Looking the time (using a watch) costs a little time, though. The character needs about four seconds to see what time it is in an equipped watch and around ten seconds to look up the time in a clock placed on his or hers backpack.
A broken watch usually displays the time it broke.
If the character is equipping a broken watch but has a working one in his or hers backpack, any attempt to look up the time will result in the character picking up the watch in his or hers backpack.
Dungeon v6.2.0. Licensed under the BSD 3-Clause license.