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# Feature Name: non-unique-resource | ||
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## Summary | ||
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Introduce new builtin to Bevy ECS: non-unique resource. | ||
Standard `Resource<T>` is unique per `<T>`, this new resource is not. | ||
`NonUniqueResourceId<T>` is a low-level primitive, not usable as `SystemParam`. | ||
But higher level tools can be built on top of it, in particular | ||
by exposing resource as read/write systems which can be piped with other systems. | ||
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## Motivation | ||
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`Resource<T>` works as equivalent of rwlock in other concurrent systems, | ||
where `Res<T>` is a read lock and `ResMut<T>` is a write lock. | ||
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Bevy limits one instance of such rwlock per `<T>` which makes impossible | ||
to use it as generic rwlock to build complex systems on top of it. | ||
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So, why multiple instance of `Resource<T>` would be useful? | ||
There are at least several reasons: | ||
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### Piping with dependencies | ||
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The issue is described in [Bevy issue #8857](https://github.com/bevyengine/bevy/issues/8857). | ||
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Current `.pipe()` implementation combines two systems into one, reducing concurrency. | ||
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We want to be able to do something like `system1.new_pipe(system2)` which can implemented as: | ||
* allocate new `NonUniqueResourceId<T>` where `<T>` is the type of the result of `system1` | ||
* `system1` is modified to write the result to the resource | ||
* `system2` is modified to read the result from the resource | ||
* `system2` is scheduled to run after `system1` | ||
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To make it work, we need to be able to allocate multiple instances of `Resource<T>` | ||
because pairs of systems may have the same intermediate type `<T>`. | ||
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More complex piping scenarios should be possible, for example: | ||
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```rust | ||
fn system_with_two_outputs() -> (u32, String) { /* ... */ } | ||
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let (pipe_32, pipe_str) = system_with_two_outputs.split_tuple2(); | ||
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pipe_32.new_pipe(system1); // pipe to a system which takes u32 as input | ||
pipe_str.new_pipe(system2); // pipe to a system which takes String as input | ||
``` | ||
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Possibilities of building such systems are endless. | ||
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### System autolinking | ||
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There's an idea of API like this: | ||
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```rust | ||
fn system1() -> String { /* ... */ } | ||
fn system2(input: In<String>) { /* ... */ } | ||
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// This should schedule `system2` after `system1` and pipe the result, | ||
// like `system1.new_pipe(system2)` above does, except automatically. | ||
app.add_system_auto_link(Update, system1); | ||
app.add_system_auto_link(Update, system2); | ||
``` | ||
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We can _mostly_ implement it with resources, however, we should use different | ||
resources for different schedules, so `NonUniqueResource<T>` would be useful here. | ||
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### New conditions/dynamic conditions | ||
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#### Possible to reimplement/simplify current conditions | ||
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Conditions can be rewritten as regular systems. Consider this code `system1.run_if(cond1)`. | ||
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We can reimplement it as: | ||
* allocate new `NonUniqueResourceId<bool>` | ||
* `cond1` writes the result to the resource | ||
* `system1` reads the result from the resource, and if true, runs, otherwise skips | ||
* `system1` is scheduled to run after `cond1` | ||
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This way we can remove support for conditions from scheduler greatly simplifying it. | ||
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#### Conditional conditions | ||
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But in addition to that, there are scenarios which are not possible to implement currently. | ||
Consider this pseudocode: | ||
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```rust | ||
fn run_if_opt(system: impl System, cond1: Option<Condition>) -> impl System { | ||
if let Some(cond1) = cond1 { | ||
system.run_if(cond1) | ||
} else { | ||
system | ||
} | ||
} | ||
``` | ||
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This cannot not work, because `run_if` returns `SystemConfigs`, not `System` | ||
(this is a strict requirement given how scheduler is implemented). | ||
And user might want to get `run_if` because a user may want to continue working with system, | ||
for example, pass the resulting system to this function again. | ||
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### Dynamically typed systems | ||
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Systems can built dynamically, or even bindings to dynamically typing languages can be used. | ||
For example, for Python custom systems can be implemented like this: | ||
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```python | ||
res = Resource() | ||
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@system(ResMut(res)) | ||
def system1(res): | ||
res.insert(10) | ||
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@system(Res(res)) | ||
def system2(res): | ||
print(res.get()) | ||
``` | ||
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If it is dynamically typed, so all resources need to have the same type like `PyObject`. | ||
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### Reimplement resources | ||
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FWIW, regular resources can be reimplemented on top of non-unique resources. | ||
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## User-facing explanation | ||
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This section describes user-facing API. | ||
Again, this is probably won't be used directly by most users. | ||
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### Model | ||
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Perhaps the best way to think about `NonUniqueResourceId<T>` as `Arc<RwLock<T>>`. | ||
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Note `RwLock` does not necessarily mean that the thread should be paused | ||
if the resource is locked. For example, `tokio` version of `RwLock` | ||
does not block the thread, but instead put away the task until the lock is released. | ||
This is what Bevy schedule would do, except it would block before the system start | ||
rather than during access to the resource (same way as it does for `Resource<T>`). | ||
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### API | ||
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Let's start defining the reference to the resource. | ||
This is the reference (the identifier), the resource itself is stored in the world. | ||
There's no lifetime parameter. | ||
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```rust | ||
/// Reference to the resources. | ||
/// As mentioned above, it cannot be used as `SystemParam` directly, | ||
/// but can be used to build higher level tools. | ||
struct NonUniqueResourceId<T> { /* ... */ } | ||
``` | ||
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How to create the resource: | ||
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* `NonUniqueResourceId<T>` can be either requested from `World`, like `world.new_non_unique_resource::<T>()` | ||
* or maybe just lazily allocated on first access to the world. Like this: | ||
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```rust | ||
impl<T> NonUniqueResourceId<T> { | ||
/// Generate unique resource id. | ||
/// The world will allocate the storage for the resource on first modification. | ||
fn new() -> Self { /* ... */ } | ||
} | ||
``` | ||
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Raw API to read and write resource. | ||
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```rust | ||
impl World { | ||
fn get_non_unique_resource<T>(&self) -> Option<&T> { /* ... */ } | ||
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fn get_non_unique_resource_mut<T>(&mut self) -> Option<&mut T> { /* ... */ } | ||
} | ||
``` | ||
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(Similarly, there might be more accessors here or in `UnsafeWorldCell` or in `App` | ||
which are omitted here for brevity.) | ||
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For most advanced users, however, API provides "systems" which read or write resources: | ||
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```rust | ||
impl NonUniqueResourceId<T> { | ||
/// Return a system which takes `T` as input and writes it to the resource. | ||
/// This system requests exclusive access to the resource. | ||
fn write_system(&self) -> impl System<In=T, Out=()> { /* ... */ } | ||
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/// Return a system which takes `T` from the resource, | ||
/// panicking if the resource is not present. | ||
/// This system also requests exclusive access to the resource. | ||
fn read_system(&self) -> impl System<(), Out=()> { /* ... */ } | ||
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/// Return a system which copied `T` from the resource, | ||
/// panicking if the resource is not present. | ||
/// This system only requests shared access to the resource. | ||
fn read_system_clone(&self) -> impl System<(), Out=T> | ||
where | ||
T: Clone, | ||
{ /* ... */ } | ||
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/// Like `read_system`, but returns `None` instead of panicking | ||
/// if the resource is not present. | ||
fn read_system_opt(&self) -> impl System<(), Out=Option<T>> { /* ... */ } | ||
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// ... and several more similar operations. | ||
} | ||
``` | ||
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System implementations provided by `NonUniqueResourceId<T>` do the heavy lifting | ||
of configuring the concurrency of the resources. | ||
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### Example | ||
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Complete very simple system piping example: | ||
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```rust | ||
fn new_pipe<T>(system1: impl System<In=(), Out=T>, system2: impl System<In=T, out=T>) -> SystemConfigs { | ||
let res = NonUniqueResourceId::new(); | ||
let barrier = AnonymousSet::new(); | ||
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let system1 = system1.pipe(res.write_system()); | ||
let system2 = res.read_system().pipe(system2); | ||
IntoSystemConfigs::into_configs(( | ||
system1.before(barrier), | ||
system2.after(barrier), | ||
)) | ||
} | ||
``` | ||
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## Implementation strategy | ||
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Simplified, the `World` gets a new field: | ||
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```rust | ||
struct World { | ||
non_unique_resources: HashMap<NonUniqueResourceId<ErasedT>, ErasedT>, | ||
// ... plus some data to track changes. | ||
} | ||
``` | ||
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PR prototyping this feature: [#10793](https://github.com/bevyengine/bevy/pull/10793). | ||
The prototype implementation is incorrect, but it shows the general idea. | ||
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## Drawbacks | ||
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The is added feature, not modification of existing features. | ||
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So the main drawbacks come from extra complexity: | ||
* more bugs | ||
* maintenance burden | ||
* harder to learn API | ||
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Another potential drawback is giving users too much power and flexibility | ||
to design their systems. This can be viewed as a benefit, but also can be viewed | ||
as a drawback, because for example, API of Bevy mods might be harder to understand. | ||
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## Rationale and alternatives | ||
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The reasons to have this feature are described above in the motivation section. | ||
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Alternative, considering we need more than one instance of given `Resource<T>` | ||
there are strategies to achieve that with added complexity in given code. | ||
For example, to `new_pipe` function described above, | ||
we can pass extra `Id` type parameter to generate unique resource type | ||
like `(T, [Id; 0])`. This may be not very ergonomic, | ||
it increased code size and reduces compilation speed, but it is possible. | ||
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## Prior art | ||
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I'm not aware of these. | ||
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## Unresolved questions | ||
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- Naming. `NonUniqueResourceId<T>` is mouthful. `RwLock<T>`? | ||
- `NonUniqueResourceId::new` or `World::new_non_unique_resource`? | ||
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## Future possibilities | ||
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Rewrite parts of Bevy on top of this new feature: | ||
- Rewrite conditions as regular systems using `NonUniqueResourceId<bool>` | ||
- Rewrite `Res<T>` and `ResMut<T>` systems using `NonUniqueResourceId<T>` | ||
- Provide better piping API ([#8857](https://github.com/bevyengine/bevy/issues/8857)) | ||
- Implement system "autolinking" (automatically connect systems which have matching input/output types) |