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dragon explosion: added noheatcloud
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Ruwetuin committed Mar 26, 2024
1 parent 14dcf40 commit 6af12ef
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Showing 3 changed files with 174 additions and 174 deletions.
50 changes: 25 additions & 25 deletions luaui/Widgets/snd_notifications.lua
Original file line number Diff line number Diff line change
Expand Up @@ -118,31 +118,31 @@ end


local unitsOfInterestNames = {
['armemp'] = 'EMPmissilesiloDetected',
['armemp'] = 'EMPmissilesiloDetected',
['cortron'] = 'TacticalNukeSiloDetected',
['armsilo'] = 'NuclearSiloDetected',
['corsilo'] = 'NuclearSiloDetected',
['corint'] = 'LrpcDetected',
['armbrtha'] = 'LrpcDetected',
['corbuzz'] = 'LrpcDetected',
['armvulc'] = 'LrpcDetected',
['armliche'] = 'NuclearBomberDetected',
['corjugg'] = 'JuggernautDetected',
['corkorg'] = 'KorgothDetected',
['armbanth'] = 'BanthaDetected',
['armepoch'] = 'FlagshipDetected',
['corblackhy'] = 'FlagshipDetected',
['cormando'] = 'CommandoDetected',
['armthovr'] = 'TransportDetected',
['corthovr'] = 'TransportDetected',
['corintr'] = 'TransportDetected',
['armatlas'] = 'AirTransportDetected',
['corvalk'] = 'AirTransportDetected',
['armdfly'] = 'AirTransportDetected',
['corseah'] = 'AirTransportDetected',
['armtship'] = 'SeaTransportDetected',
['cortship'] = 'SeaTransportDetected',
armemp = 'EMPmissilesiloDetected',
armemp = 'EMPmissilesiloDetected',
cortron = 'TacticalNukeSiloDetected',
armsilo = 'NuclearSiloDetected',
corsilo = 'NuclearSiloDetected',
corint = 'LrpcDetected',
armbrtha = 'LrpcDetected',
corbuzz = 'LrpcDetected',
armvulc = 'LrpcDetected',
armliche = 'NuclearBomberDetected',
corjugg = 'JuggernautDetected',
corkorg = 'KorgothDetected',
armbanth = 'BanthaDetected',
armepoch = 'FlagshipDetected',
corblackhy = 'FlagshipDetected',
cormando = 'CommandoDetected',
armthovr = 'TransportDetected',
corthovr = 'TransportDetected',
corintr = 'TransportDetected',
armatlas = 'AirTransportDetected',
corvalk = 'AirTransportDetected',
armdfly = 'AirTransportDetected',
corseah = 'AirTransportDetected',
armtship = 'SeaTransportDetected',
cortship = 'SeaTransportDetected',
}
-- convert unitname -> unitDefID
local unitsOfInterest = {}
Expand Down
Binary file modified scripts/Units/corcrw.cob
Binary file not shown.
298 changes: 149 additions & 149 deletions scripts/Units/corcrwh.bos
Original file line number Diff line number Diff line change
Expand Up @@ -382,181 +382,181 @@ Killed(severity, corpsetype)
if( severity <= 25 )
{
corpsetype = 1 ;
explode base type BITMAPONLY;
explode thrustfl type BITMAPONLY;
explode thrustfla type BITMAPONLY;
explode thrustrl type BITMAPONLY;
explode thrustrla type BITMAPONLY;
explode thrustfr type BITMAPONLY;
explode thrustfra type BITMAPONLY;
explode thrustrr type BITMAPONLY;
explode thrustrra type BITMAPONLY;
explode turretr1 type BITMAPONLY;
explode sleever1 type BITMAPONLY;
explode barrelr1 type FIRE | SMOKE | FALL;
explode flarer1 type BITMAPONLY;
explode turretl1 type BITMAPONLY;
explode sleevel1 type BITMAPONLY;
explode barrell1 type BITMAPONLY;
explode flarel1 type BITMAPONLY;
explode turretr2 type BITMAPONLY;
explode sleever2 type BITMAPONLY;
explode barrelr2 type BITMAPONLY;
explode flarer2 type BITMAPONLY;
explode turretl2 type BITMAPONLY;
explode sleevel2 type BITMAPONLY;
explode barrell2 type BITMAPONLY;
explode flarel2 type BITMAPONLY;
explode turretaa type BITMAPONLY;
explode sleeveaa type BITMAPONLY;
explode flareaa1 type BITMAPONLY;
explode flareaa2 type BITMAPONLY;
explode flareaa3 type BITMAPONLY;
explode flareaa4 type BITMAPONLY;
explode flareaa5 type BITMAPONLY;
explode flareaa6 type BITMAPONLY;
explode flareaa7 type BITMAPONLY;
explode flareaa8 type BITMAPONLY;
explode lightaa type BITMAPONLY;
explode aimfromaa type BITMAPONLY;
explode aimy type BITMAPONLY;
explode turretf type BITMAPONLY;
explode sleevef type BITMAPONLY;
explode flaref type BITMAPONLY;
explode base type BITMAPONLY | NOHEATCLOUD;
explode thrustfl type BITMAPONLY | NOHEATCLOUD;
explode thrustfla type BITMAPONLY | NOHEATCLOUD;
explode thrustrl type BITMAPONLY | NOHEATCLOUD;
explode thrustrla type BITMAPONLY | NOHEATCLOUD;
explode thrustfr type BITMAPONLY | NOHEATCLOUD;
explode thrustfra type BITMAPONLY | NOHEATCLOUD;
explode thrustrr type BITMAPONLY | NOHEATCLOUD;
explode thrustrra type BITMAPONLY | NOHEATCLOUD;
explode turretr1 type BITMAPONLY | NOHEATCLOUD;
explode sleever1 type BITMAPONLY | NOHEATCLOUD;
explode barrelr1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flarer1 type BITMAPONLY | NOHEATCLOUD;
explode turretl1 type BITMAPONLY | NOHEATCLOUD;
explode sleevel1 type BITMAPONLY | NOHEATCLOUD;
explode barrell1 type BITMAPONLY | NOHEATCLOUD;
explode flarel1 type BITMAPONLY | NOHEATCLOUD;
explode turretr2 type BITMAPONLY | NOHEATCLOUD;
explode sleever2 type BITMAPONLY | NOHEATCLOUD;
explode barrelr2 type BITMAPONLY | NOHEATCLOUD;
explode flarer2 type BITMAPONLY | NOHEATCLOUD;
explode turretl2 type BITMAPONLY | NOHEATCLOUD;
explode sleevel2 type BITMAPONLY | NOHEATCLOUD;
explode barrell2 type BITMAPONLY | NOHEATCLOUD;
explode flarel2 type BITMAPONLY | NOHEATCLOUD;
explode turretaa type BITMAPONLY | NOHEATCLOUD;
explode sleeveaa type BITMAPONLY | NOHEATCLOUD;
explode flareaa1 type BITMAPONLY | NOHEATCLOUD;
explode flareaa2 type BITMAPONLY | NOHEATCLOUD;
explode flareaa3 type BITMAPONLY | NOHEATCLOUD;
explode flareaa4 type BITMAPONLY | NOHEATCLOUD;
explode flareaa5 type BITMAPONLY | NOHEATCLOUD;
explode flareaa6 type BITMAPONLY | NOHEATCLOUD;
explode flareaa7 type BITMAPONLY | NOHEATCLOUD;
explode flareaa8 type BITMAPONLY | NOHEATCLOUD;
explode lightaa type BITMAPONLY | NOHEATCLOUD;
explode aimfromaa type BITMAPONLY | NOHEATCLOUD;
explode aimy type BITMAPONLY | NOHEATCLOUD;
explode turretf type BITMAPONLY | NOHEATCLOUD;
explode sleevef type BITMAPONLY | NOHEATCLOUD;
explode flaref type BITMAPONLY | NOHEATCLOUD;
return(0);
}
if( severity <= 50 )
{
corpsetype = 2 ;
explode base type BITMAPONLY;
explode thrustfl type FIRE | SMOKE | FALL;
explode base type BITMAPONLY | NOHEATCLOUD;
explode thrustfl type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustfla type FALL;
explode thrustrl type FIRE | SMOKE | FALL;
explode thrustrla type FIRE | SMOKE | FALL;
explode thrustfr type FIRE | SMOKE | FALL;
explode thrustrl type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustrla type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustfr type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustfra type FALL;
explode thrustrr type FIRE | SMOKE | FALL;
explode thrustrr type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustrra type FALL;
explode turretr1 type FIRE | SMOKE | FALL;
explode sleever1 type FIRE | SMOKE | FALL;
explode turretr1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode sleever1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode barrelr1 type FALL;
explode flarer1 type FIRE | SMOKE | FALL;
explode turretl1 type FIRE | SMOKE | FALL;
explode flarer1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretl1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode sleevel1 type FALL;
explode barrell1 type FIRE | SMOKE | FALL;
explode barrell1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flarel1 type FALL;
explode turretr2 type FALL;
explode sleever2 type FIRE | SMOKE | FALL;
explode barrelr2 type FIRE | SMOKE | FALL;
explode sleever2 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode barrelr2 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flarer2 type FALL;
explode turretl2 type FALL;
explode sleevel2 type FALL;
explode barrell2 type FALL;
explode flarel2 type FIRE | SMOKE | FALL;
explode turretaa type FIRE | SMOKE | FALL;
explode flarel2 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretaa type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode sleeveaa type FALL;
explode flareaa1 type FIRE | SMOKE | FALL;
explode flareaa2 type FIRE | SMOKE | FALL;
explode flareaa3 type FIRE | SMOKE | FALL;
explode flareaa4 type FIRE | SMOKE | FALL;
explode flareaa5 type FIRE | SMOKE | FALL;
explode flareaa6 type FIRE | SMOKE | FALL;
explode flareaa1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa2 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa3 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa4 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa5 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa6 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa7 type FALL;
explode flareaa8 type FIRE | SMOKE | FALL;
explode lightaa type FIRE | SMOKE | FALL;
explode flareaa8 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode lightaa type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode aimfromaa type FALL;
explode aimy type FIRE | SMOKE | FALL;
explode aimy type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretf type FALL;
explode sleevef type FIRE | SMOKE | FALL;
explode flaref type FIRE | SMOKE | FALL;
explode sleevef type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flaref type FIRE | SMOKE | FALL | NOHEATCLOUD;
return(0);
}
if( severity <= 99 )
{
corpsetype = 3 ;
explode base type BITMAPONLY;
explode thrustfl type SMOKE | FALL;
explode thrustfla type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode thrustrl type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode thrustrla type EXPLODE_ON_HIT | SMOKE | FALL;
explode thrustfr type SMOKE | FALL;
explode thrustfra type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode thrustrr type FIRE | SMOKE | FALL;
explode thrustrra type FIRE | SMOKE | FALL;
explode turretr1 type EXPLODE_ON_HIT | SMOKE | FALL;
explode sleever1 type FIRE | SMOKE | FALL;
explode barrelr1 type EXPLODE_ON_HIT | SMOKE | FALL;
explode flarer1 type EXPLODE_ON_HIT | SMOKE | FALL;
explode turretl1 type FIRE | SMOKE | FALL;
explode sleevel1 type SMOKE | FALL;
explode barrell1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flarel1 type FIRE | SMOKE | FALL;
explode turretr2 type EXPLODE_ON_HIT | SMOKE | FALL;
explode sleever2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode barrelr2 type SMOKE | FALL;
explode flarer2 type FIRE | SMOKE | FALL;
explode turretl2 type EXPLODE_ON_HIT | SMOKE | FALL;
explode sleevel2 type SMOKE | FALL;
explode barrell2 type SMOKE | FALL;
explode flarel2 type EXPLODE_ON_HIT | SMOKE | FALL;
explode turretaa type SMOKE | FALL;
explode sleeveaa type EXPLODE_ON_HIT | SMOKE | FALL;
explode flareaa1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flareaa2 type SMOKE | FALL;
explode flareaa3 type EXPLODE_ON_HIT | SMOKE | FALL;
explode flareaa4 type SMOKE | FALL;
explode flareaa5 type SMOKE | FALL;
explode flareaa6 type EXPLODE_ON_HIT | SMOKE | FALL;
explode flareaa7 type FIRE | SMOKE | FALL;
explode flareaa8 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode lightaa type FIRE | SMOKE | FALL;
explode aimfromaa type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode aimy type SMOKE | FALL;
explode turretf type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode sleevef type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flaref type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode base type BITMAPONLY | NOHEATCLOUD;
explode thrustfl type SMOKE | FALL | NOHEATCLOUD;
explode thrustfla type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustrl type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustrla type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode thrustfr type SMOKE | FALL | NOHEATCLOUD;
explode thrustfra type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustrr type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustrra type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretr1 type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode sleever1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode barrelr1 type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode flarer1 type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode turretl1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode sleevel1 type SMOKE | FALL | NOHEATCLOUD;
explode barrell1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flarel1 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretr2 type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode sleever2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode barrelr2 type SMOKE | FALL | NOHEATCLOUD;
explode flarer2 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretl2 type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode sleevel2 type SMOKE | FALL | NOHEATCLOUD;
explode barrell2 type SMOKE | FALL | NOHEATCLOUD;
explode flarel2 type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode turretaa type SMOKE | FALL | NOHEATCLOUD;
explode sleeveaa type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode flareaa1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa2 type SMOKE | FALL | NOHEATCLOUD;
explode flareaa3 type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode flareaa4 type SMOKE | FALL | NOHEATCLOUD;
explode flareaa5 type SMOKE | FALL | NOHEATCLOUD;
explode flareaa6 type EXPLODE_ON_HIT | SMOKE | FALL | NOHEATCLOUD;
explode flareaa7 type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa8 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode lightaa type FIRE | SMOKE | FALL | NOHEATCLOUD;
explode aimfromaa type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode aimy type SMOKE | FALL | NOHEATCLOUD;
explode turretf type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode sleevef type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flaref type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
return(0);
}
corpsetype = 3 ;
explode base type BITMAPONLY;
explode thrustfl type EXPLODE_ON_HIT | FIRE | FALL;
explode thrustfla type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode thrustrl type EXPLODE_ON_HIT | FIRE | FALL;
explode thrustrla type EXPLODE_ON_HIT | FIRE | FALL;
explode thrustfr type EXPLODE_ON_HIT | FIRE | FALL;
explode thrustfra type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode thrustrr type EXPLODE_ON_HIT | FIRE | FALL;
explode thrustrra type EXPLODE_ON_HIT | FIRE | FALL;
explode turretr1 type EXPLODE_ON_HIT | FIRE | FALL;
explode sleever1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode barrelr1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flarer1 type EXPLODE_ON_HIT | FIRE | FALL;
explode turretl1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode sleevel1 type EXPLODE_ON_HIT | FIRE | FALL;
explode barrell1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flarel1 type EXPLODE_ON_HIT | FIRE | FALL;
explode turretr2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode sleever2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode barrelr2 type EXPLODE_ON_HIT | FIRE | FALL;
explode flarer2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode turretl2 type EXPLODE_ON_HIT | FIRE | FALL;
explode sleevel2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode barrell2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flarel2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode turretaa type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode sleeveaa type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flareaa1 type EXPLODE_ON_HIT | FIRE | FALL;
explode flareaa2 type EXPLODE_ON_HIT | FIRE | FALL;
explode flareaa3 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flareaa4 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flareaa5 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flareaa6 type EXPLODE_ON_HIT | FIRE | FALL;
explode flareaa7 type EXPLODE_ON_HIT | FIRE | FALL;
explode flareaa8 type EXPLODE_ON_HIT | FIRE | FALL;
explode lightaa type EXPLODE_ON_HIT | FIRE | FALL;
explode aimfromaa type EXPLODE_ON_HIT | FIRE | FALL;
explode aimy type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode turretf type EXPLODE_ON_HIT | FIRE | FALL;
explode sleevef type EXPLODE_ON_HIT | FIRE | SMOKE | FALL;
explode flaref type EXPLODE_ON_HIT | FIRE | FALL;
explode base type BITMAPONLY | NOHEATCLOUD;
explode thrustfl type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode thrustfla type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustrl type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode thrustrla type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode thrustfr type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode thrustfra type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode thrustrr type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode thrustrra type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode turretr1 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode sleever1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode barrelr1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flarer1 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode turretl1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode sleevel1 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode barrell1 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flarel1 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode turretr2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode sleever2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode barrelr2 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode flarer2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretl2 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode sleevel2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode barrell2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flarel2 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretaa type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode sleeveaa type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa1 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode flareaa2 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode flareaa3 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa4 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa5 type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flareaa6 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode flareaa7 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode flareaa8 type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode lightaa type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode aimfromaa type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode aimy type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode turretf type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
explode sleevef type EXPLODE_ON_HIT | FIRE | SMOKE | FALL | NOHEATCLOUD;
explode flaref type EXPLODE_ON_HIT | FIRE | FALL | NOHEATCLOUD;
}

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