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Bug fix Liche not attacking when it should be able to (#4040)
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* Fixes for epic liche

Adjusted footprint size to actually be able to tell if you have the unit selected or not
changed weapon from misssile to bomb to actually allow the liche to respect antack order
removed ceg as it was very spammy grahically and made my monitor look like it was dusty

* accidental change that was not meant to go to the pr
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drivver44 authored Dec 19, 2024
1 parent c74a4e3 commit 9a17f23
Showing 1 changed file with 7 additions and 5 deletions.
12 changes: 7 additions & 5 deletions units/Scavengers/Air/armlichet4.lua
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ return {
cruisealtitude = 150,
explodeas = "hugeexplosiongeneric",
firestate = 0,
footprintx = 3,
footprintz = 3,
footprintx = 6,
footprintz = 6,
idleautoheal = 5,
idletime = 1800,
maxacc = 0.1075,
Expand Down Expand Up @@ -89,11 +89,10 @@ return {
areaofeffect = 1280,
avoidfeature = false,
avoidfriendly = false,
cegtag = "NUKETRAIL",
collideenemy = false,
collidefeature = false,
collidefriendly = false,
commandfire = true,
noselfdamage = true,
craterareaofeffect = 1280,
craterboost = 2.4,
cratermult = 1.2,
Expand All @@ -106,10 +105,12 @@ return {
name = "Intercontinental ballistic nuclear warhead",
range = 800,
reloadtime = 120,
mygravity = 0.4,
smoketrail = true,
smokePeriod = 10,
smoketime = 130,
smokesize = 28,
smokesize = 280,
smokecolor = 0.85,
smokeTrailCastShadow = true,
soundhit = "nukearm",
Expand All @@ -123,8 +124,9 @@ return {
tolerance = 4000,
turnrate = 5500,
weaponacceleration = 100,
weapontimer = 5.5,
weapontype = "MissileLauncher",
weapontimer = 5,
weapontype = "AircraftBomb",
weaponvelocity = 1600,
damage = {
commanders = 2500,
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