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balance patch test / modoption proposed_unit_reworks #4061

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@Mitvit Mitvit commented Dec 22, 2024

Changelist:
basic t1 mexes - +20% hp
arm solar 2800 -> 2600 buildtime
arm wind 37->40m
cor wind 45->43m, 199->220hp
arm tidal 250->200e
arm asolar 370->350m

corcv 90 -> 95bp //cortex cons +5% bp, since they cost more
corck 80 -> 85
corca 60->65
cormuskrat 80 -> 85
coracv 250 -> 265
corack 180 -> 190
coraca 100 -> 105
corch 110 -> 115

corexp 2720 -> 2900 bt

Blitz 690 -> 725hp, LoS +50
Incisor buildtime +25%, LoS +50
Grunt 36->45m, 880->750e, 270->300hp
Pawn 48->54m, 960->870e, 340->370hp
Tick 17->20m, 340->300e

Stormbringer - drop bombs 17% closer together
Banshee - 485 -> 560 hp
Shuri 600 -> 700 dmg, 1.2 -> 1.4 reloadtime

Accurate lasers for everything
Rezzing energy cost 50% -> 100% of unit's original energy cost

balance patch test

modoption proposed_unit_reworks

basic t1 mexes - +20% hp
arm solar 2800 -> 2600 buildtime
arm wind 37->40m
cor wind 45->43m, 199->220hp
arm tidal 250->200e
arm asolar 370->350m

corcv 90 -> 95bp    //cortex cons +5% bp, since they cost more
corck 80 -> 85
corca 60->65
cormuskrat 80 -> 85
coracv 250 -> 265
corack 180 -> 190
coraca  100 -> 105
corch 110 -> 115

corexp 2720 -> 2900 bt

Blitz 690 -> 725hp, LoS +50
Incisor buildtime +25%, LoS +50
Grunt 36->45m, 880->750e, 270->300hp
Pawn 48->54m, 960->870e, 340->370hp
Tick 17->20m, 340->300e

Stormbringer - drop bombs 17% closer together
Banshee - 485 -> 560 hp
Shuri 600 -> 700  dmg, 1.2 -> 1.4 reloadtime

Accurate lasers for everything
Rezzing energy cost 50% -> 100% of unit's original energy cost
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