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Allow gui_advplayerslist to display negative handicap #4067

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11 changes: 8 additions & 3 deletions luaui/Widgets/gui_advplayerslist.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2626,9 +2626,14 @@ function DrawName(name, team, posY, dark, playerID, desynced)
if desynced then
font2:SetTextColor(1,0.45,0.45,1)
font2:Print(Spring.I18N('ui.playersList.desynced'), m_name.posX + widgetPosX + 5 + xPadding + (font2:GetTextWidth(nameText)*14), posY + (5.7*playerScale) , 8, "o")
elseif player[playerID] and not player[playerID].dead and player[playerID].incomeMultiplier and player[playerID].incomeMultiplier > 1 then
font2:SetTextColor(0.5,1,0.5,1)
font2:Print('+'..math.floor((player[playerID].incomeMultiplier-1)*100)..'%', m_name.posX + widgetPosX + 5 + xPadding + (font2:GetTextWidth(nameText)*14), posY + (5.7*playerScale) , 8, "o")
elseif player[playerID] and not player[playerID].dead and player[playerID].incomeMultiplier and player[playerID].incomeMultiplier ~= 1 then
if player[playerID].incomeMultiplier > 1 then
font2:SetTextColor(0.5,1,0.5,1)
font2:Print('+'..math.floor((player[playerID].incomeMultiplier-1)*100)..'%', m_name.posX + widgetPosX + 5 + xPadding + (font2:GetTextWidth(nameText)*14), posY + (5.7*playerScale) , 8, "o")
else
font2:SetTextColor(1,0.5,0.5,1)
font2:Print(math.floor((player[playerID].incomeMultiplier-1)*100)..'%', m_name.posX + widgetPosX + 5 + xPadding + (font2:GetTextWidth(nameText)*14), posY + (5.7*playerScale) , 8, "o")
end
end
font2:End()

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