test_runner: dont use cleanupImmediately #4278
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Don't use cleanupImmediately when calling DestroyUnit().
If a test ends with a transport carrying a unit, using cleanupImmediately will cause errors in gadget
unit_transport_dies_load_dies like follows:
Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_transport_dies_load_dies.lua"]:79: attempt to index a nil value stack traceback:
[string "LuaRules/Gadgets/unit_transport_dies_load_dies.lua"]:79: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:1160: in function 'selffunc'
[string "LuaRules/gadgets.lua"]:826: in function <[string "LuaRules/gadgets.lua"]:823>