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one of the stockpile weapons will be assigned as "the" stockpile weapon on a unit.
Lua interfaces apply "to the unit", i.e. to that weapon, and you can't specify a different one.
native stockpile command will only apply to ammo for that weapon. This is probably fine if you can use Lua, but the command could have a weapon index parameter.
the other weapons are still technically stockpile weapons so can't fire due to being stuck at 0 ammo.
The text was updated successfully, but these errors were encountered:
Yeah you'd have to have multiple stockpile buttons if multiple weapons needed different stockpiles. Interesting other weapons don't work, they don't even have the stockpile=true flag.
The text was updated successfully, but these errors were encountered: