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zGameState equivalent
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SquareMan committed Jul 17, 2024
1 parent 1138b1f commit ee98998
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Showing 2 changed files with 1 addition and 3 deletions.
2 changes: 1 addition & 1 deletion configure.py
Original file line number Diff line number Diff line change
Expand Up @@ -360,7 +360,7 @@ def Rel(lib_name: str, objects: List[Object]) -> Dict[str, Any]:
Object(NonMatching, "SB/Game/zFX.cpp"),
Object(NonMatching, "SB/Game/zGame.cpp"),
Object(Equivalent, "SB/Game/zGameExtras.cpp"),
Object(NonMatching, "SB/Game/zGameState.cpp"),
Object(Equivalent, "SB/Game/zGameState.cpp"),
Object(NonMatching, "SB/Game/zGust.cpp"),
Object(NonMatching, "SB/Game/zHud.cpp"),
Object(NonMatching, "SB/Game/zLasso.cpp"),
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2 changes: 0 additions & 2 deletions src/SB/Game/zGameState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -251,7 +251,6 @@ void zGameStateSwitch(S32 theNewState)
}
}

#ifdef NON_MATCHING
void zGameModeSwitch(eGameMode modeNew)
{
eGameMode modeOld = gGameMode;
Expand Down Expand Up @@ -284,4 +283,3 @@ void zGameModeSwitch(eGameMode modeNew)

zEntEventAllOfType(sGameMode_DispatchTable[modeNew], eBaseTypeDispatcher);
}
#endif

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